New Version (2.3.0 – 2.3.5) – The “A Lot of Stuff” Update

Edit April 18th – Android has version 2.3.5 now, iOS will have it in the coming days. Just some minor crash fixes. Also adds the Filipino language!

Changelog 2.3.5

  • New language – Filipino!
  • Fixed crash that occurred when opening a project if the magnifier/arrows window was open.
  • Fixed crash regarding joined stickfigures and the add-tweened-frame button.

Edit April 14th – The iOS version is now released. This version features very minor changes from 2.3.3 and will be coming to Android soon.


Changelog 2.3.4

  • Fixed crash regarding adding tweened frames and joined stickfigures.

Edit April 9th – Version 2.3.3 has been released. Still only for Android. Lmao.

Changelog 2.3.3

  • Some very minor tweaks (smoother zooming, better crash-tracking for my use,  fixed issue where polyfill color couldn’t be changed for a main-node polyanchor).

This is likely the last update before iOS gets the new features…Seriously this time.

Edit April 4th – Version 2.3.2 has been released. This also fixes a couple minor issues from 2.3.0, but also introduce a lot more functionality to the “Add tweened frame” button. Now you can easily specify adding a 50% tweened frame, a 33%/67% tweened frame combo, or even a 10%/90% (easing) combo. It’s easier to understand when seeing what the buttons do in the app, so go check it out.

Changelog 2.3.2

  • Max zoom changed from 800% to 2,000%.
  • Fixed rare crash when opening projects.
  • Made it so when a polyanchor is selected in Create Mode, the polyfill it owns is outlined for visual convenience.
  • Added more robust functionality to “Add tweened frame” button.
  • Added minor blue flash visual effect to new frame thumbnails.

This is likely the last update before iOS gets the new features. #soon

Edit April 2nd – Version 2.3.1 has been released. It addresses some issues introduced in 2.3.0. See the changelog for it below, let me know if anything else needs fixing in the comments.

Changelog 2.3.1

  • Fix new/old list sort crash.
  • Fix crash when entering Creation Mode sometimes.
  • Fix crash when loading big project.
  • Added 10/25/50/75/90% selection to “Add tweened frame” button – choose how much tween to apply.

The IOS version will be released as soon as I think the Android version is stable and no more critical bugs. Will be within a week.

This update, man, let me tell you… Lots of work and lots of problems but it all came together in the end. So let’s get into the juicy stuff.

Firstly, if you haven’t, watch the teaser video uploaded a few days ago – it sums up the new major features nicely.

Stick Nodes

For all you readers out there though, here’s the changelog.

Changelog 2.3.0

  • Camera can now be rotated! Also, the camera has settings to auto-wobble/shake!
  • New shape type in Creation Mode, “Polyfills”!
  • New button “Add tweened frame” under “Frame Tools”, very powerful and useful!
  • Can sort file lists by new/old.
  • New stickfigure filter – glow (Pro only).
  • Can now copy/paste sounds from a frame. And can also copy/paste/clear stickfigure filters.
  • New checkbox, “Tween colors”, for stickfigures.
  • Can now specify “start” and “end” frames to export (can export a single frame if you want).
  • When copy/pasting segments in Creation Mode, draw order is remembered.
  • Many new sounds (search “230” in the sound import window) (Pro only).
  • Fixes: Sound sync issue for long animations, crash when importing ZIP with non-basic characters, optimizations and tweaks.

There’s a lot to process there. Camera rotation is a big one. That’s pretty simple and easy to understand.

Polyfills are incredibly useful not only to fill in big areas but also to create interesting non-stickfigure-kinda objects, as seen in the GIF to the right where I create a quick “3D” wall.

But my favorite additions are the add tweened frame button and camera wobble. The latter is pretty easy to understand, the camera slightly moves depending on the setting – gives your animation some life in static scenes. But the add tweened frame button is tough to explain, check out the video linked above. Basically the app assists/animates for you!

And those aren’t even all of the new features as you can see from the changelog, but I’m done writing…

I intended on releasing this yesterday, as specified in the video linked above, and I was damn close. But then I was hit with no less than 24 billion bugs, so it was delayed for a day.

But it was worth it.

Now to get the iOS update released…

New Version (2.2.2 – 2.2.3) – Some Neat™ Improvements

February 15th – Version 2.2.4 came out the other day for Android and iOS, but I’m not making a new post for it, nothing new, just some backend changes and tweaks. However, I did add one quick feature for iOS users, you can now listen to music from background apps while animating!

New year, new updates. Here we go, starting off with 2.2.2. (This update is now out for both Android and iOS users!)

Version 2.2.3 is a quick hotfix for an issue introduced in 2.2.2.

This update still isn’t a “major” one, but there’s some new interesting features along with bug fixes.

I think the above image sums up the main points nicely, but here’s the full changelog for your eyeballs.


  • New button on all frame thumbnails, opens menu to allow you to copy multiple frames.
  • Load a stickfigure when in “Creation Mode” to be used as the background, for use as a guide.
  • Textfields now pan with stickfigures, and are also now included in onion skin.
  • Segment angle can now be set with +/- buttons.
  • When not playing animation, tap “Stop” button once to reset view, double-tap to set view to camera position.
  • If you experience crashes when opening a large project, there is now an option to open less of a project (less frames loaded). See the “Open project” window for more information.
  • New sounds, search “222” in the sound import window (Pro only).
  • Many small bug and crash fixes.

The biggest new feature of this update is for iOS users, who were very restricted in the way they could get new MP3 files (only with the help of a computer and iTunes). Now things are different, and easier – but there’s two different ways of opening an MP3 file with an iOS device.

The above image shows the two different methods.

  1. If the sound file is coming anywhere besides a website/website browser, you can probably select it (long-press) and “Import with Stick Nodes Pro”.
  2. If you’re downloading a sound file from a download link on a website, it’s a little more involved, and this is because iOS simply doesn’t let users download MP3 files. But the “solution” is simple, all you have to do is type “stknds://” before the URL and run it. Stick Nodes Pro will open and prompt you to download the MP3 files.

So if the URL is, these are valid ways to get the file:

  • stknds://
  • stknds://

That should be a big help for iOS users. As for where to find sounds, I still recommend just Googling for it, like “fart mp3”, “oof mp3”, “do u no de wae mp3” etc…

Do remember, this method will allow you to download LARGE MP3 files, but Stick Nodes won’t let you use these large files in your animations. So don’t bother downloading music files or any files over 256kb.

Okay, I’m gonna go now, hope you guys enjoy the up-… SOMEBODY TOUCHA MY SPAGHET!!!

Merry Christmas and Happy New Year!

I’m gonna combine these into two posts since it’s basically 2018 already, come at me.

Today is Christmas Eve…or maybe it’s already Christmas Day if you live in the magical Sean-land otherwise known as Australia.

Point is, Merry Christmas and thank you for quite the fun and entertaining 2017! It was a great year and I hope the holidays treat you all well!

If I forgot you in the image above it’s Sean’s fault. See the higher-quality version here.

We started off the year with an app that looked like this that was still using the old interface, was only in English, no frame delay feature, still had “filled circle” segments, no background gradients, couldn’t open ZIP files, no magnifier, no fullscreen, couldn’t filter import lists, and of course – no transparency and filters.

And look where we are now…Wonder what 2018 will have in store for the Stick Nodes community 🤔

I have to admit, Stick Nodes was supposed to be a quick project in 2014 and then I was going to move onto other things. But because of the community that grew around this little animation app I’ve stuck around and for three years now have been adding new things to both the app as well as to the website here. It’s an enjoyable experience because of the people here that truly have a good time with the app and the feedback that I hear.

…So keep telling me encouraging things or I’m pulling the plug on this whole operation.

Okay bye!