New Version (2.2.0) – Transparency & Filters Update

This update is live on Android markets and the iOS App Store!

Well that took a while…

So if you haven’t heard, this update contains the long awaited transparency feature. Who cares, right?

It also includes other stickfigure filters, but those are Pro only. I’m a greedy bastard I know, it happens. More on that lower in this post.

Changelog

  • Transparency setting for stickfigures…NOW WILL YOU STOP ASKING ME FOR IT 🙂
  • In addition to transparency, there are MORE effects available including invert colors, tint, saturation, and blur. Select a stickfigure and look under “Stickfigure Filters” (Pro only).
  • Look under “Camera Tools” for new settings, including “widescreen effect” (black bars) and ability to lock a textfield to the corner (for your name, for example).
  • Can now show outline for segments when in animation mode, look under “Project Tools”.
  • Also under “Project Tools”, a button to show guidelines to help position your stickfigures.
  • Drag a stickfigure, textfield, or camera in a straight line and it will lock to that axis.
  • A “Clear frame” button at the bottom of “Frame Tools”, deletes everything in a frame.
  • Some magnifier fixes, can now select static nodes.
  • Many new sounds, search “220” in the sound import window (Pro only).

Obviously the biggest features are what were revealed in my Youtube “part” series (why haven’t you watched it yet?). These include new stickfigure filters:

  • Transparency Obviously makes stickfigures transparent.
  • Invert colors Black turns white, red turns blue, etc. Useful for “time freeze” effect maybe?
  • Saturation Takes all the color out of a figure, makes it black and white. Alternatively, upping saturation makes colors brighter.
  • Tint Colors a figure and all segments, useful for turning a complex Goku figure red for a kaioken effect.
  • Blur Horizontal, vertical, or both – useful for fast motion or maybe a depth-of-field effect.

DISCLAIMER!!! These filters CAN and LIKELY will lag your device. This is the whole reason I didn’t bother with it for months/years now.  If you have a low-end device, for example, blurring even 1 figure will likely slow down your playback (blurring is the most CPU intense). High-end devices can handle more filters.

To combat this, I lowered the quality of filters only when in the app. When you export your animation, the filtered stickfigures will look better AND there will be no lag, even if you experience lag when you play the animation in the Stick Nodes app. Okay, disclaimer over.

There are other new features in this update as well, as you can see from the changelog, many useful ones too. I harbor no illusions that the filters will dominate much of the discussion, but don’t overlook the other neat things (guidelines, “clear frame” button, camera widescreen/watermark, etc).

Price Increase

Stick Nodes Pro is now $2.99 USD vs the old price of $1.99. Why is this?

Truthfully, it’s because of the amount of work I put into the app. It’s a one-man operation. I manage the community, keep the website running, run the social media accounts, download/approve/screenshot/upload stickfigures daily, reply to comments/messages, pay for the website/domain/app market charges, and on top of all that I continue to update the app with new and interesting features years after the initial release.

So to be honest, I feel a $2.99 price isn’t asking much. If I had to guess, I’d wager that price itself isn’t what will prevent the majority of people from buying the app, rather it’s just the fact that there’s a price at all (maybe they have no access to money online, parents, etc). So I think there will be little outrage over this…I hope 🙂

Filters Pro Only

Why did I make the filters Pro-only? Well, because they are very Pro-like features to be honest. Note I did not make transparency Pro-only, that would be pure evil move since the community as a whole has really been wanting it. But the rest of the filters were made Pro-only to give Pro users a gift/incentive to upgrade.

So that’s that.

There’s transparency, and other filters. Finally.

I already know what’s coming in 2.3.0. It’s hinted at in part4. Enjoy guessing.

New Version (2.1.2) – Out for iOS / Android Magnifier Fix

Stick NodesThe magnifier update is now out for iOS!

Sorry that took a while, had to spend a bit of time fixing some export/MP4-export crash issues, but should help with those who experienced those crashes on lower-end iOS devices.

Version 2.1.2 (For iOS)

This is essentially the 2.1.0/2.1.1 update that was previously released for Android, but now is out on iOS.

  • New magnifier (look under “Project Tools”). This will make it easier to grab nodes!
  • You can now play your animations in fullscreen (Pro only).
  • Easier to send files to someone, look under “App Tools” for the “Send files” button!
  • Save reminder, the app reminds you to save every 5 minutes. You can change this in “App settings”.
  • Knob buttons for angles are easier to use, and show rotation in real-time.
  • Exporting/MP4-exporting crash fixes.

Version 2.1.2 (For Android)

  • Fix for an issue that made it difficult/impossible to select nodes with the magnifier.

TheDarkDemon.com Forums

TheDarkDemon.com is a close partner of the Stick Nodes community (we actually share the same web server). It’s a really great community of animators, mainly Pivot, but overall is a great place to showcase your work/Youtube channel and get tips/comments and just overall chat with other animators.

I’ve actually been a member of that community since 2005 when I first found Pivot and even though TheDarkDemon.com is technically the spiritual successor of the original (that underwent bad management), it’s still alive and kicking over a decade later. Give them a visit and create an account if you’re so inclined.

New Version (2.1.0 – 2.1.1) – Magnifier Update

Edit: And 2.1.0 is now the shortest-ever update to Stick Nodes… Thanks to the quick bug-finding by Heckray, some critical bugs were fixed with the 2.1.1. update. A bug involving disabling the save reminder and a bug when using fullscreen. However, there may be a bug that involves difficulty selecting nodes when using the magnifier. If you run into this, please report it down in the comments as it appears tricky to make occur.

It’s that time of the month! New update.

This one has a few new features that I think everyone will enjoy. See the changelog below.

Version 2.1.0 – 2.1.1 (For Android)

  • New magnifier (look under “Project Tools”). This will make it easier to grab nodes!
  • You can now play your animations in fullscreen (Pro only).
  • Easier to send files to someone, look under “App Tools” for the “Send files” button!
  • Save reminder, the app reminds you to save every 5 minutes. You can change this in “App settings”.
  • Knob buttons for angles are easier to use, and show rotation in real-time.
  • Many other small additions and fixes.

This update is currently only out for Android users (yes, again, come at me). The iOS update is waiting on some fixes I need to implement, but will be out soon.

Stick Nodes Magnifier

The new magnifier (found under “Project Tools”) is a very exciting new feature. The biggest complaint about Stick Nodes is how difficult it is to grab nodes, which is understandable.

What the magnifier does, is allow you to zoom in real close in a small window to select nodes, but stay at a comfortable zoom on the main stage to be able to properly move and animate your characters. You can see an example of this in the GIF above.

Another useful feature is the “Send files” button located under “App Tools” – which does what you would expect. This should make it simpler and easier to send projects/stickfigures/sounds to other users, maybe for collabs or joints.

Fullscreen playing will play your animation while filling the whole screen. In a pinch, this can be used if you want to screen-record if you experience delays/problems when exporting normally.

The save reminder is about as close to auto-saving as the app may get (saving takes time, as I’m sure many of you are aware). Since I don’t want to have the app keep interrupting you to save for 1-2 minutes, I figure this is a good solution. A prompt will remind you ever X minutes (you can set how long) that you haven’t saved.

The knob buttons should be easier to use, and rotating stickfigures/limbs shows in real-time.

And besides some other small changes, that’s about it.

Cool right?

Please say right.