Ralph Damiano
Role Developer of Stick Nodes
Location Connecticut, USA
Birthday February 3, 1991
Twitter FTLRalph
Youtube FTLRalph
Other Websites My portfolio, My dev-blog
Favorite color What am I, a child?
Favorite number 2147483647
Favorite animated show Dragon Ball series for sure, but the Avatar series (ATLA and Korra) round out the top 3.
Favorite non-animated show Probably Game of Thrones, Modern Family is really great too. House gets an honorable mention.
Favorite movie Not much of a movie person, idk.
Favorite video game Probably Battlefield 4 since that’s all I play, but in terms of nostalgia there’s Tomba 1 and 2, Spyro, Ratchet and Clank, Jak and Daxter among others.
Favorite food I don’t know, tacos? They’re good. Mini hotdogs are pretty good too. Oh, and sign me up for boneless buffalo wings any day.
Ralph started making Stick Nodes one day because he was bored. He grew up practically addicted to a stickfigure-animation program called Pivot which sparked his interest in both animation and game development.

Eventually he got into Flash animation and Flash game development. He released quite a few games into the Flash gaming community, check out his portfolio for links.

Once mobile devices started taking over, he moved over to attempt Android games. After a few failed attempts, he released Plunder Peril – a quick 2-3 week project that was meant as Android-development practice.

After Plunder Peril, Ralph began work on Stick Nodes and in August 2014, Stick Nodes was released on Android with the iOS version following in November. Stick Nodes is built in Java with the LibGDX framework and uses RoboVM to port to iOS.

Sean Byrnes
Role Site administrator, comedic relief
Location NSW, Australia
Birthday January 26, 1992
Twitter S_Byrnes
Youtube Sean Byrnes
Other Websites AnimationAlpha, My blog
Favorite color  Yellow.
Favorite number  42
Favorite animated show Family Guy, American Dad and, like Ralph, Dragon Ball.
Favorite non-animated show The Big Bang Theory, Limitless, Criminal Minds & The Flash.
Favorite movie The Bucket List, Zombie Land & The Matrix.
Favorite video game The latest Call of Duty, Project Cars, Battlefield & Assassins Creed.
Favorite food Pancakes, KFC & Marinated Slow Cooked Roast Beef.
Sean is the site administrator and creator of the stickfigure submission system as well as a majority of the DBZ stickfigures. He also has a funny accent.

At around age 12 he discovered Pivot, ended up on Droidz.org looking for stickfigures to use in his animations, got fairly good after about 2 years.

He decided to make a website to host his animations on after having been on the forums for a long time. That’s what got him into webdesign since the first iteration of his website was a terrible looking flash-based thing that at the time he thought was the best thing out.

After a while he realized how stupid it looked and behaved. So he looked into HTML and CSS, got it looking slightly better but it wasn’t until he found WordPress that it started looking decent.

After that he went off the grid for a bit, got his Cert IV in IT and Webdesign, cemented his understanding of the internet protocols.

Lately he’s been helping out around the Stick Nodes community and has been managing Animation Alpha. He’s also been looking into game development and has begun a project that he hopes to finish one day soon, he can’t really reveal anything about it but it’s for mobile devices and will be a 2D sidescroller.


  1. Ralph, whenever I export GIF, and it finishes, my app crashes 🙁
    But it gets exported tho.
    I have Sticknodes 2.0.3 free

  2. Days random thing

    I dont know, i just missed good old days of Stick Nodes website, when there was just, Sean, Ralph, me, DmLan, and OneLittleJump. I remember the days that post your stuff page didnt existed, or about us page, uhh, or i remember the day that i have 500+ comment (it was cool), and i remember the days when there is just 50 pages of stickfigures (now its 251).

    Yeah, cool days.
    DmLan is R!CH

    Also, that was a cool “days random thing” thing (at least for me).

  3. Yo, not sure if this is the proper place to ask, and if so, point me where, but I’ve got a problem:
    Whenever I use a specific stick and save it in an animation, it works fine for a couple of days of reopening the project and then all of a sudden, when I go to open it after that timeframe, it always crashes the app. I believe it is the aforementioned specific stick causing the problem, as in both instances of this happening to me, it always crashes whenever the stick is on screen, even when I just scroll through the frames to view the frame it first appears in. I don’t know the reason why it does this, nor why it only does this after being saved in a project for a period of time (when I first insert the stick into an animation, no problems are present whatsoever) I also ask if there is any way to save my animation or if I will just have to scrap it. Of course, if it is necessary, I will reveal the stick’s name.

    • This seems like it was the issue that was first introduced in 2.0.0 where people were having problems playing/opening projects (I found out because of a stickfigure that caused a bug and crashed). Only for some devices though.

      But I fixed it in 2.0.1. We’re on 2.0.3 now, are you updated?

      • I am up to date and was when I created my 2nd project, I wasn’t the first time I encountered it but I was still at 2.0.1 and not 2.0.0. However, the problem still occurs.

  4. Ralph I tried to sign up for the stick nodes community thing but someone used my username and my Gmail! I dunno what to do, I really want to join!

    • Well now you need to activate from the email you’re sent.

      But if it doesn’t work I can do it manually, what’s your username (RandomnessOfFury doesn’t come up)?

  5. Now I know you probably won’t do this, but please bring the old sticknodes layout back! Rotating is extremely hard to do and so is knowing where everything is.

    • Everything is pretty much where it’s always been. Just tap a stickfigure to see Stickfigure Tools, tap a frame for Frame Tools, camera for Camera Tools, textfield for Textfield Tools – it’s much more intuitive and fast (once you get used to it of course, but that’s how everything is).

      As for rotating, I’ll give you that. I’m going to try to make the rotation knob better in the next update.


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