New Version (2.3.6) – The Oof Update

A new update went live yesterday for both Android and iOS users (weird, right?).

Changelog (2.3.6)

  • Stickfigure max node limit increased to 384 per stickfigure.
  • Frame max stickfigure limit increased to either 40 stickfigures or 6400 nodes.
  • Memory usage displayed when a project is opening and also under “App Settings”.
  • In “Open Project” window, you can open a portion (percentage) of a project starting from the first or last frame. Useful if you can’t open a project anymore (crashing, due to memory).
  • New option when exporting for anti aliasing – will smooth lines.
  • New sounds (search “236” in the sound import window) (Pro only).
  • Bug fix for some users experiencing failures/crashes (folders in ZIPs, older Android verisons).
  • Other bug fixes.

So yeah, this update mainly wasn’t a “major” one.

Anti-aliasing

I like the new “anti-aliasing” checkbox when you export – it’s subtle, but it smooths the jagged lines that you’ll commonly notice in Stick Nodes stickfigures. It can sometimes produce undesired effects, in which case simply don’t use it. But it’s very good if you want to export a single-frame image or something – looks better.

Check this GIF and look closely at the edges of lines and shapes to see the smoothed edges.

Memory

Make use of the memory usage display when opening a project, and in the “App Settings” window (check it periodically). If you experience a crash, it’s useful to know what the memory usage was, and to remember to stay lower than that number in the future. (It’s not an exact science, but should help you estimate.)

Speaking of memory usage, if you run into crashes when opening a project, make use of the percentage slider at the bottom of the “Open Project” window. A crash occurs when the memory utilized by a project exceeds what your device can handle, so simply open a smaller percent of your project.

For example, say you can’t open project_file.stknds, it keeps crashing.

  • Open 75% of project_file.stknds, starting from the first frame. Once it’s opened, re-save it as project_file_part1.stknds.
  • Then, go open project_file.stknds again, but this time open it 25% starting from the last frame. Once that opens, re-save it as project_file_part2.stknds.

And there you have it, you split a large project into two smaller projects which can be opened.

Other stuff

Bunch of new sounds including the infamous Oof.mp3 and a bunch of others. And anyone having problems with ZIP files (mainly Android, but iOS too) – I might have been able to remedy that, but will have to keep an eye on it to see if I did in fact fix it.

Oh and the node limit is increased a little but who cares.

New Version (2.3.0 – 2.3.5) – The “A Lot of Stuff” Update

This update, man, let me tell you… Lots of work and lots of problems but it all came together in the end. So let’s get into the juicy stuff.

Firstly, if you haven’t, watch the teaser video uploaded a few days ago – it sums up the new major features nicely.

Stick Nodes

For all you readers out there though, here’s the changelog.

Changelog 2.3.0

  • Camera can now be rotated! Also, the camera has settings to auto-wobble/shake!
  • New shape type in Creation Mode, “Polyfills”!
  • New button “Add tweened frame” under “Frame Tools”, very powerful and useful!
  • Can sort file lists by new/old.
  • New stickfigure filter – glow (Pro only).
  • Can now copy/paste sounds from a frame. And can also copy/paste/clear stickfigure filters.
  • New checkbox, “Tween colors”, for stickfigures.
  • Can now specify “start” and “end” frames to export (can export a single frame if you want).
  • When copy/pasting segments in Creation Mode, draw order is remembered.
  • Many new sounds (search “230” in the sound import window) (Pro only).
  • Fixes: Sound sync issue for long animations, crash when importing ZIP with non-basic characters, optimizations and tweaks.

There’s a lot to process there. Camera rotation is a big one. That’s pretty simple and easy to understand.

Polyfills are incredibly useful not only to fill in big areas but also to create interesting non-stickfigure-kinda objects, as seen in the GIF to the right where I create a quick “3D” wall.

But my favorite additions are the add tweened frame button and camera wobble. The latter is pretty easy to understand, the camera slightly moves depending on the setting – gives your animation some life in static scenes. But the add tweened frame button is tough to explain, check out the video linked above. Basically the app assists/animates for you!

And those aren’t even all of the new features as you can see from the changelog, but I’m done writing…

I intended on releasing this yesterday, as specified in the video linked above, and I was damn close. But then I was hit with no less than 24 billion bugs, so it was delayed for a day.

But it was worth it.


Edit April 2nd – Version 2.3.1 has been released. It addresses some issues introduced in 2.3.0. See the changelog for it below, let me know if anything else needs fixing in the comments.

Changelog 2.3.1 (Android)

  • Fix new/old list sort crash.
  • Fix crash when entering Creation Mode sometimes.
  • Fix crash when loading big project.
  • Added 10/25/50/75/90% selection to “Add tweened frame” button – choose how much tween to apply.

The IOS version will be released as soon as I think the Android version is stable and no more critical bugs. Will be within a week.


Edit April 4th – Version 2.3.2 has been released. This also fixes a couple minor issues from 2.3.0, but also introduce a lot more functionality to the “Add tweened frame” button. Now you can easily specify adding a 50% tweened frame, a 33%/67% tweened frame combo, or even a 10%/90% (easing) combo. It’s easier to understand when seeing what the buttons do in the app, so go check it out.

Changelog 2.3.2 (Android)

  • Max zoom changed from 800% to 2,000%.
  • Fixed rare crash when opening projects.
  • Made it so when a polyanchor is selected in Create Mode, the polyfill it owns is outlined for visual convenience.
  • Added more robust functionality to “Add tweened frame” button.
  • Added minor blue flash visual effect to new frame thumbnails.

This is likely the last update before iOS gets the new features. #soon


Edit April 9th – Version 2.3.3 has been released. Still only for Android. Lmao.

Changelog 2.3.3 (Android)

  • Some very minor tweaks (smoother zooming, better crash-tracking for my use, fixed issue where polyfill color couldn’t be changed for a main-node polyanchor).

This is likely the last update before iOS gets the new features…Seriously this time.


Edit April 14th – The iOS version is now released. This version features very minor changes from 2.3.3 and will be coming to Android soon.

THERE, HAPPY? ANDROID USERS HAVE TO WAIT NOW.

Changelog 2.3.4 (iOS)

  • Fixed crash regarding adding tweened frames and joined stickfigures.

Edit April 18th/19th – Android and iOS bother have version 2.3.5 now. Just some minor crash fixes. Also adds the Filipino language!

Changelog 2.3.5 (Android and iOS)

  • New language – Filipino!
  • Fixed crash that occurred when opening a project if the magnifier/arrows window was open.
  • Fixed crash regarding adding tweened frames and joined stickfigures. (Android)

New Version (2.2.2 – 2.2.3) – Some Neat™ Improvements

February 15th – Version 2.2.4 came out the other day for Android and iOS, but I’m not making a new post for it, nothing new, just some backend changes and tweaks. However, I did add one quick feature for iOS users, you can now listen to music from background apps while animating!


New year, new updates. Here we go, starting off with 2.2.2. (This update is now out for both Android and iOS users!)

Version 2.2.3 is a quick hotfix for an issue introduced in 2.2.2.

This update still isn’t a “major” one, but there’s some new interesting features along with bug fixes.

I think the above image sums up the main points nicely, but here’s the full changelog for your eyeballs.

Changelog

  • New button on all frame thumbnails, opens menu to allow you to copy multiple frames.
  • Load a stickfigure when in “Creation Mode” to be used as the background, for use as a guide.
  • Textfields now pan with stickfigures, and are also now included in onion skin.
  • Segment angle can now be set with +/- buttons.
  • When not playing animation, tap “Stop” button once to reset view, double-tap to set view to camera position.
  • If you experience crashes when opening a large project, there is now an option to open less of a project (less frames loaded). See the “Open project” window for more information.
  • New sounds, search “222” in the sound import window (Pro only).
  • Many small bug and crash fixes.

The biggest new feature of this update is for iOS users, who were very restricted in the way they could get new MP3 files (only with the help of a computer and iTunes). Now things are different, and easier – but there’s two different ways of opening an MP3 file with an iOS device.

The above image shows the two different methods.

  1. If the sound file is coming anywhere besides a website/website browser, you can probably select it (long-press) and “Import with Stick Nodes Pro”.
  2. If you’re downloading a sound file from a download link on a website, it’s a little more involved, and this is because iOS simply doesn’t let users download MP3 files. But the “solution” is simple, all you have to do is type “stknds://” before the URL and run it. Stick Nodes Pro will open and prompt you to download the MP3 files.

So if the URL is http://example.com/sound.mp3, these are valid ways to get the file:

  • stknds://http://www.example.com/sound.mp3
  • stknds://www.example.com/sounds.mp3

That should be a big help for iOS users. As for where to find sounds, I still recommend just Googling for it, like “fart mp3”, “oof mp3”, “do u no de wae mp3” etc…

Do remember, this method will allow you to download LARGE MP3 files, but Stick Nodes won’t let you use these large files in your animations. So don’t bother downloading music files or any files over 256kb.

Okay, I’m gonna go now, hope you guys enjoy the up-… SOMEBODY TOUCHA MY SPAGHET!!!