Merry Christmas and Happy New Year!

Stick Nodes 2017

Just wanted to say Merry Christmas to all Stick Nodes users! Happy holidays and a happy new year too!

Thank you for making 2016 such a great year for me, Stick Nodes has been a great success and has had such growth with a great community full of laughs, sincerity, and friendliness.

Stick Nodes Christmas

Here’s to an equally-great 2017!

Also lol @ Sean.

New Version (1.7.9) – Android and iOS!

Edit November 20th – Just a quick unrelated note, sorry about the frequent “500” error pages you may be seeing. The Stick Nodes website is coming under heavy traffic recently and at peak hours it seems to not handle it well. Just refresh the page once or twice and you should get past the error.


What!? Both Android and iOS receive an update at the same time!?

To be honest, iOS actually had this update go live yesterday, Android got it today. For once iOS was the first one to get an update, even though this was their 1.7.6 update that Android got over a week ago…

So what’s in version 1.7.9 of Stick Nodes?

Stick Nodes 1.7.9

Well, it’s different depending on if you’re using an Android or an iOS device.

For iOS users – you no longer need to use iTunes to get stickfigures. After downloading 1.7.9, your device will recognize NODES, STKNDS, and STK files and associate them with Stick Nodes.

This means if you go to the stickfigures page or even Droidz, you’ll be able to download and tap “Open in Stick Nodes” on any stickfigure file you come across. Stick Nodes will then open up with that stickfigure imported and ready to go.

For Android users, it’s a little different. You will continue to download stickfigures just like normal, but you don’t need to move them anymore. Upon clicking “Open” or “Import” while inside Stick Nodes, the app will quickly scan your /download/ folder and grab any NODES, STKNDS, STK, or MP3 (<256kb) file it finds and move them automatically for you.

Basically, after downloading any file, they will show up in the import list without having to do anything else.

There, and that’s that. Enjoy 1.7.9!

Nobody better ask me “how do I get stickfigure” ever again, EVER.

New Version (1.7.6 – 1.7.7 – 1.7.8) – “Three For One” Update!

Edit November 8th – Version 1.7.8 just went live (Android), fixes some tweening issues about flipping and color.

More updates. MORE UPDATES.

This one showcases three new features for Stick Nodes.

Check out the announcement video below if you’re a visual learner.

Three new features

So a personal issue I’ve had with Stick Nodes was with how it handled tweening, this update finally fixes it. You can now choose how many tweened frames you want between your keyframes (1-8), before it was pre-set to always be 2. This results in much, much smoother animation when you have a good balance of FPS, tweened frames, and well-animated frames.

This *may* result in lag depending on the complexity of your animation and your device’s power. Any lag you experience when playing tweened animations will not be present in export GIFs/MP4s.

The next big change is that textfields are now tweened just like stickfigures. This was a big request from many users.

Just a note that old pre-1.7.6 projects won’t have tweened textfields. This is because they were saved without data required for the app to properly determine what to tween and what not to tween. As a result, only new projects will have this feature.

The third big change is one that has me the most excited – color gradients for segments!

Certain segment types can now transition from one color to another. Circles are excluded from this due to the functionality for it being lacking in the underlying code framework I use. Check out the first stickfigure created with subtle gradients, the Evil Default.

Changelog for 1.7.6 – 1.7.7 – 1.7.8

  • (1.7.8) Version 1.7.8 fixes tweening bugs from 1.7.6 (flipping, color). Below are 1.7.6 changes.
  • (1.7.7) Version 1.7.7 fixes bugs from 1.7.6 (copy segment, crash when exporting). Below are 1.7.6 changes.
  • (1.7.6) Improved tweening – you can now set the amount of tweened frames you want (1-8) under “Animation Tools”.
  • (1.7.6) Textfields are now tweened. Also the maximum allowed textfields per frame has been raised to 5.
  • (1.7.6) Color gradients for segments. Segments are no longer restricted to a single solid color, can have gradient applied.
  • (1.7.6) Sound files will not play when shuffling/listening to music (Pro only).

This update is not out for iOS yet, it is planned for release later this week!