// This is a file for custom-skinning the Stick Nodes app. Specifically, the text colors.
//
// To skin the app, create a /skin/ folder in the /Stick Nodes/ folder (Android) or in the app files directory (iOS, through iTunes)
// Put this file in that folder, change the values as you wish
// To change the images used in the app, grab the file(s) "animationMenuAtlas.png" and/or "colorPickerAtlas.png" from the /assets/{HD or SD}/atlases/ folder
// Copy those file(s), edit them as you wish, paste them in the /skin/{HD or SD}/ folder
// (Note: HD files are used on devices with min width resolution of 1200+, so don't bother editing "SD" files unless you have a small device/are making a skin for all/small devices.)
//
// Hierarchy should be:
//
// /skin/
//    |
//    ---- textColors.txt (this file)
//    ---- /HD/
//           |
//            ---- animationMenuAtlas.png (1024x1024 version)
//            ---- animationMenuAtlas2.png (1024x1024 version)
//            ---- colorPickerAtlas.png (OPTIONAL) (1024x1024 version)
//    ---- /SD/
//           |
//            ---- animationMenuAtlas.png (512x512 version)
//            ---- animationMenuAtlas2.png (512x512 version)
//            ---- colorPickerAtlas.png.png (OPTIONAL) (512x512 version)
//
// Hex values of text colors, for customization (RRGGBB)
// Default values:
//
// textRed: FF0028,
// textBlue: 0060FF,
// textGray: 1F1F1F,
// inputGray: 5F5F5F,
// inputLightGray: DDDDDD,
// selection: FFFFFF
// toolsBGHighlightColor: FFEBED

{
	textRed: FF0028,		// headers, pressed buttons (red)
	textBlue: 0060FF,		// buttons (blue)
	textGray: 1F1F1F,		// main text (gray)
	inputGray: 5F5F5F,		// inputs (lighter gray)
	inputLightGray: DDDDDD,	// input temp text (lighter-lighter gray)
	selection: FFFFFF		// selected items in dropdown (blue bg with white text)
	toolsBGHighlightColor: FFEBED;  // optional, will tint background of certain tables in the menu to distinguish them, may be slightly darker shade than intended, delete if unwanted (very light gray-pink)
}