Version 2.0.2 Live on the App Store (iOS)

Well that took a while. Here’s a link to the FREE version on the App Store, and here’s the PRO version.

The changelog is basically a combination of the past 2.0.0 – 2.0.2 updates that were previously released for Android, but here it is again.

The biggest change is how the user interface works (see this GIF here). These are the two most common questions regarding this UI change.

Q. Where are sounds?

A. Still where they have always been! Under “Frame Tools” – you have to tap a frame first to see the tools though.

Q. How do I change the background color?

A. Still also under “Frame Tools” – tap a frame to see the tools.

Version 2.0.2 (for iOS)

  • Huge interface overhaul! Cleaned up and much easier and intuitive to use. Most notably “normal”, “panning”, and “camera” modes now have their own buttons to the top-left.
  • Also, only relevant tools/buttons appear determined by what the user has just touched/selected (stickfigure, frame, textfield).
  • You can now OPEN ZIPs/PACKS with the app, “open with Stick Nodes” is now an option on your system, it will automatically import the contents of the ZIP.
  • The app is now available in 5 different languages! You can change the language by going into “App settings” under “App Tools” (EN, ES, FR, PT, TR).
  • A time delay can be added to individual frames to have them pause for a few seconds, good for pausing text on the screen.
  • The list of default stickfigures that ship with the app has been refreshed!
  • Filter import/open lists to make finding files easier!
  • Frame background colors can now be gradients!
  • The app can be flipped in landscape mode.
  • New sounds added for PRO users. Including COD Tactical Nuke, CS voices, Gun Reload, Minecraft Creeper sounds, Undertale sounds, and more.
  • So many small optimizations, bug fixes, and tweaks. So many… HAVE FUN!

Enjoy! Now to work on Stick Nodes PC!

PS – I’m not.

PPS – But I am working on something else…


  1. Finally but I really hate the fact that you can’t actually paste stickfigures without an already existing stickfigure… Like i have an empty frame and I want to paste the stickfigure I copied before, but I have to add some stickfigures to do so.
    And the new way of rotating stickfigures and changing their scale is pretty stupid… Some things in this update are awesome, but an equal amount of stuff totally sucks.

    • Hey Mi.

      I already thought of that, there’s a “Paste stickfigure” button also under “Library Tools” next to where you import/add stickfigures.

      I think the rotation knob is awesome πŸ™ The old way was annoying with how it wouldn’t work (would zoom sometimes) or you’d have to contort your hand all weird for a big rotation.

      As for the sliders I’m going to work on that.

      • Oh man that’s so cool I haven’t noticed the button!!
        Yeah the buttons were tedious but precise, the slider is fast but totally random:DD

  2. Thank you phon my phon up date now sick node work I have a favour can you put in lufe frome one peice plz love you stick nodesπŸ˜†πŸ˜†πŸ˜†πŸ˜†πŸ˜†πŸ˜†πŸ˜†

    • Lol yeah, I kinda can’t do that, this code was completely rewritten to accommodate for this new responsive menu.

      Anyway, I get that people need to get used to how it works, but the “layout” isn’t different, barely at all. All that’s different is what menus are shown at what time.

      Why show “Stickfigure Tools” if a stickfigure isn’t selected? Why show “Camera Tools” or “Textfield Tools” for the same reason, etc.

      It’s a *lot* faster to interact with, as I have seen from myself and others in comments elsewhere, once you get used to it.

      The old way was horrible, was a mile-long menu that you would get lost in.


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