So it’s been a long-time coming, but version 1.4.0 of Stick Nodes is finally here! Well, for Android users at least – iOS will come in about a week or so. I want to monitor the app for issues, and then upload the ported version to iOS after all is okay (and then the review process will take a few days).
Here’s the changelog:
- Background images! You can now load an image from your device to use as a background. Check under “Project Tools”.
- Improvements to gif encoding for more reliable color reduction when using more than 256 colors.
- Choose between exact (stylus) or approximate (fingers) precision under “Project Tools”.
- Bug fix: App sometimes crashed when user closed it.
- Bug fix: Individual segment scale wasn’t affected by stickfigure’s scale.
- Bug fix: Stickfigures couldn’t be unlocked after they were locked.
- Bug fix: Some devices would show “messed up” text and images after resuming the app.
- Bug fix: Some memory fixes and enhancements.
- Many other minor tweaks and fixes.
The gif-encoding needed to be re-worked for this update, as I discovered the old implementation did not gracefully handle gifs using more than 256 colors. As a result, the new implementation takes a bit longer to encode but ensures better results. (Future updates may see even further improvements to the obvious dither artifacts as you can see above – these will only be visible when using image backgrounds, though.)
The next update will hopefully come sooner than later. I’ll be looking into app optimizations and text, since everyone seems to be requesting that (no promises, we’ll see!).

thank you bro u have made my animation dreams come true with back grounds!! my dream is to become a skilled animator i think you are awesome ,also you look like you long board. well keep animatin’ see ya
Thanks for the kind words! Glad you like the app so much.
Also that long boarding comment came out of nowhere and made me laugh. It’s also far from the truth, lol.
Nah, Ralph’s a Baller (basketball).
I know because I
stalked him… I mean.. he told me.1.5 for…. desktop? 😀
Haha, wishful thinking. A lot easier said than done. Hopefully sometime in the future, but sadly not 1.5.
Give us the next update right now, Ralph, I have an unquenchable thirst for advancements in technology.
Lastly, everyone wants you to display your other, and more action-packed, Dragon Ball Z animation. So do it.
I think it’s about time for the ban hammer.
DO-IT-F**GOT.gif
When you do make it for pc/ Mac will the people who paid for it already have to pay again for other? Or like me who bought it on iPad but I have a pc?
It’s all tough to say since I don’t even have plans for a desktop version (I’d like to make it, but no promises).
If it were to be made, it would be vastly different than the mobile version, that’s for sure.
Everytime I export a video for iOS it turns to a picture instead of a animation video.
Hey Yeeleng.
It’s funny, I’m actually in the process of writing an FAQ section with this exact question.
When you export a gif in iOS, it is an animated file. However, iOS doesn’t have the functionality to display it as such, so it just shows the first frame. If you were to open the same file in Safari or view it as an attachment to an text message/email, you’ll see it animating.
Sorry about that, but it’s all up to Apple to include GIF functionality in the iOS gallery.