More updates!
Updates 1.1.4 and 1.1.5 were targeted at fixing a rare issue that some devices had with constructing large FrameBuffer objects (they are used to display the onion skin and to export the animation).
These devices would fail when attempting to construct these objects, and as a result the app would crash.
This fix also does some tweaking behind-the-scenes for normal users, as well. Memory usage should go down a bit since I’ve changed the pixel-format these FrameBuffer’s used as well as halved their overall size.
In other news, I should finally have a Macbook in my possession on Friday, so this weekend will be spent porting Stick Nodes to IOS!