So I heard these “Apple devices” are pretty popular. I figured it’d be worth the time, effort, and money to get Stick Nodes ported over to them, right?
As of today (November 6th), Stick Nodes is now available on the Apple App Store! Here are the links to the free and pro versions.
The app should behave exactly as it does on Android devices with the only exception being the way things (stickfigures, projects, and .gifs) are saved. Instead of each file type being saved in their corresponding folder on the SD card (as with Android devices), the iOS version has them all saved to the app’s Documents folder. What’s this mean for you? Well, to access these files you need to do the following:
- Connect your device to your computer.
- Open iTunes and go to your device’s “Apps” section.
- Scroll down to the “File Sharing” section and locate Stick Nodes on the left.
- On the right you’ll see all of the saved files associated with Stick Nodes.
It’s a bit more involved than the Android version, but that’s because iOS doesn’t allow file-explorer-type apps or simple file exploration via USB like Android does, oh well.
Anyway, I’ll be on the lookout for any bugs or tweaks that are needed, in the meantime, go download and don’t forget to leave a rating, it really helps get the app some exposure!
Future plans?
Just to let you guys know, here’s what’s on the agenda for Stick Nodes:
- Any necessary bug fixes/tweaks
- Save to .avi (maybe with some “Upload to Youtube” functionality)
- Use images for frame backgrounds

Can you make it so you can import things and make so that you can upload animation
Thanks hope you dou an update soon☺️☺️☺️
You can import things: https://sticknodes.com/faqs/#downloading.
And you can upload the animation wherever you want after you export it to a GIF/MP4, find the exported animation in your Camera Roll/Gallery.