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It used to take 30-60 seconds to load an animation. Now it take 1-3 seconds. Same with save. Ralph? What the hell did you do? Did you download Steroids.exe into sticknodes?
It used to take 30-60 seconds to load an animation. Now it take 1-3 seconds. Same with save. Ralph? What the hell did you do? Did you download Steroids.exe into sticknodes?
@Ralph
now I’m more worried I broke something and it’s not loading/saving right
oshi
no but seriously, I didn’t notice anything like that, but I guess I haven’t really “used” the app normally (just doing lots of tests with small projects)
I wonder, I should check timing and compare it to 2.2.4
Idk. Maybe it’s the new loading screen. Everything seems to be loading right.
funny, heckray telling me some people are having a crash when adding a stickfigure or saving
probs something wrong with polyfill but I can’t get it to happen, you didn’t encounter any crash did you?
Never ever crash. Unless I do some insane amounts of frame spamming.
interesting, I spammed tf out of like 1000+ frames yesterday when testing some exporting on my phone
but it heavily depends on the contents of the frame, a barely empty frame = good, a complex frame with thousand+ nodes eats up memory
I’ve noticed a bit of that. Like I one time spammed 35000 frames.
User Banned
*hears ‘something wrong with polyfill’ ringing in my head*
NOOOOOOOOOOOOOOOOOOOO
I can’t get it to happen and have been using 2.3.0 for part5 so must be a very specific thing that triggers it, waiting a little more for some info
So basicly people are trying to break the app. This is what I’m getting from this.
sir
.exe is for computers
.apk is for Androids
it was jok
I understood that