Edit November 2015 – Okay, so I keep getting asked the same two questions, I’m going to answer them here.
- I do not have a release date. As of now, the Desktop version is on the backburner as the app version takes up much of my free time. I do not know when I will resume work on the Deskop version, I hope eventually, but cannot guarantee it.
- I do not know if you’ll have to purchase a Pro version, or even if there will be a Pro version, of Stick Nodes Desktop. This will be decided some time after I dedicate time to working on it again.
I appreciate the enthusiasm for the Desktop version, but I’ve been asked those same questions so many times it’s becoming tedious. Hopefully will have news on Stick Nodes Desktop in the future!
What? Did you read that right? Nah, probably didn’t. Go read the title again. Oh wow, maybe you did read it right…
That’s right, Stick Nodes is coming to a PC/Mac near you soon™.
This post is just a quick announcement. I’ve been working on this for the past few weeks and finally have the program in a decent-enough state to show it off. The above screenshots are what the program looks like right now. The final product may end up looking slightly or vastly different – who knows?
I’m sure you have some questions, so let me just clear some up now…
Q. When is it going to be released!?
A. I’d be lying directly to your face if I said I even had a clue. Definitely in the range of months. An actual ETA will become clearer over time.
Q. WOOT!
A. I agree.
Q. What features are planned!?
A. I’m not ready to disclose my plans for the program until I have just a little more progress done. I have some really cool ideas to help this stickfigure animation program stand out from the rest, though. I can say that I already have timeline layers implemented – this is a big deal. This will make animating multiple figures incredibly easier (if you’ve used Flash before, I’m attempting to exactly mimic how it does layers/frames).
I can also reveal that I already have dynamic onion skin implemented, as you can see in one of the screenshots above. What this means is that you can set the amount of onion skin layers you want as well as the overall opacity of the onion skin. I’m also attempting to figure out a solution to have onion skin still be useful if you’re using a background made of stickfigures (some of you will know what I’m talking about.)
And yes, tweening will return and will function much the same as it does in the mobile version of Stick Nodes.
Q. Will this be free!?
A. Yes, and no. I haven’t fleshed it out, but I’m expecting to have the program be free with some minor limitations. These limitations will be unlocked in the Pro version. What are the limitations? How much will the Pro version cost? I have no clue yet. This will also become clearer over time.
Q. WOOOOT!
A. I still agree.
Q. Can I use it on my PC/Mac!?
A. I’m using LibGDX to build Stick Nodes Desktop which makes it very easy to deploy on multiple platforms. So yes, Stick Nodes Desktop will be available on both PC and Mac.
So anyone even looking forward to this?

How will we get it on computer
One of the easiest ways to transfer an exported animation (I’m assuming that’s what you’re talking about) to your computer is to just email it to yourself and then open it when you get onto your computer.
do you have it done yet. i’m not rushing you i just want it on pc so i can upload the animations to YouTube easily. if you don’t have it done then do you have a date yet.
No, sorry. I haven’t been able to work on it much since I’ve been busy with the new update for the app-version. I hope to resume work on it soon, then I’ll have a better idea of an estimated release date (won’t be for months at least, though).
Ok that’s fine i’m just so excited
Ralph, stick nodes is an amazing app. How did you come up with the idea? Also what do you think about my videos?
will there be loop and how will you transfer characters?
Hey, yeah, they’ll be looping capabilities. And the desktop will be able to read the exact same stickfigure files that you use on the mobile version.
Ralph you’re amazing! I think stick nodes is the best animator ever and I bet it’ll be even better on pc.
Love you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I…love you too?
when is it coming 🙁 i need it so bad NO i want it so bad this is gonna be some good soup oh srry back to the point when is it coming?!?!
I suggest you add in the ability to add sprites, like pivot stickfigure animator, or Macromedia/Adobe Flash.
will you add a download on this website.
Yeah, whenever the Desktop is ready, trust me, everyone will know. They’ll be a download on the website and everything.
ok cool
“Yeah, whenever the Desktop is ready, trust me”
…where???
Torrance, this will be exactly the same thing : .mp4 for pro, .gif for free.
Well uhh im saying that but thats probably not Ralph’s idea for SNodes Pc.
*GAAAASP* GIVE US THE LINK TO DOWNLOAD IT!!!
Can you add a share button so we can upload it to YouTube right from the app. also can you add some kind of thing where you can animate a stick figure then save his animation and give it to another stick figure so the second stick figure does the animation.
Hey Torrance.
Well, after you export your animation, the app shows a “Share” button so you can share it right then and there.
However, you can just go into your Camera Roll/Gallery and find the GIF/MP4 and share it from there too (like you would share any other photo/video from your device).
As for your second question, I don’t quite understand?
the second question is this can you add a option where you can give one movement one stick figure did and give the same movement to a different stick figure.
You mean “Copy stickfigure pose”? Dont think it will be possible. First, if the stickfigure dont have the same segments than the other one, it may do weird things. I think it can only works with the same stickfigure model.
i know its for the running