Here's a list of some of the more common questions I get from users. Hopefully it'll help you out if you're having any troubles.
Feel free to ask questions in the comments below, myself and other users will try to help you out. Alternatively, feel free to also make an account and post your question on the Activity section of the website for a likely faster answer!
- I want to use Pivot 3 or Pivot 4 figures, how do?
- How do I download/import new stickfigures?
- How do I use a pack (ZIP file)?
- When importing a stickfigure, the app is giving me an error message - what do I do?
- How can I share my animation (GIF or MP4)?
- How can I upload my animation to Youtube?
- How can I add sounds/music/voices to my animation?
- How can I delete stickfigures/projects/exports from my device?
- How can I remove an imported stickfigure from the library of my project?
- How can I add more sounds to import?
- How can I create a ZIP (also how do I submit a ZIP or submit stickfigures)?
- How do I export in high quality?
- If I buy Pro, do my projects and stickfigures carry over from the Free version?
- I have an idea for Stick Nodes, will you add it?
- My audio cuts off when playing why do you suck Ralph?
- How do I update Stick Nodes?
Q. I want to use Pivot 3 or Pivot 4 figures, how do?
A. By default, Stick Nodes can easily import STK files made with Pivot 2 and lower. If you have a Pivot 3 or 4 stickfigure, you will need to DOWNSAVE it using Pivot 4. Open your stickfigure in Pivot 4, edit it, and re-save it as a V2 file. See this image.
Q. How do I download/import new stickfigures?
A. Check the dropdown answer at the top of the stickfigures page.
Q. How do use a pack (ZIP file)?
A. Check the dropdown answer at the top of the stickfigures page.
Q. When importing a stickfigure, the app is giving me an error message - what do I do?
A. If you're importing a Pivot STK file, make sure the stickfigure was made with Pivot 2.2.7 or earlier (not Pivot 3 or Pivot 4, you can use Pivot 4 to re-save a stickfigure as a 2.2.7 file and then import that).
If you're importing a NODES file, make sure your Stick Nodes app is up-to-date as this is most likely the issue. If you're using an older version of the app, you may be trying to import a stickfigure that was made with a newer version of the app. As a result, your Stick Nodes app doesn't know how to open the file.
A. After exporting your animation as either a GIF or MP4 file, go to the Gallery/Camera Roll of your device. Find the file you just created and share it to any social network as you would with any other piece of media on your device. (Note you cannot share a GIF file to Youtube as it is not a video, read below to find out how to convert a GIF to a video file.)
Q. How can I upload my animation to Youtube?
A. If you have the Pro version of Stick Nodes, simply export your animation as an MP4 file. Afterwards, go into the Photos/Camera Roll on your device and find this video file. From there, you can share it to Youtube just the same as you would with any other video on your device.
Now, if you only have the Free version, you'll be limited by only being able to export a GIF file. After exporting, you'll need to import this GIF into another app or desktop-based video-editing program and re-export it as a video file. You would then upload this file to Youtube.
Q. How can I add sounds/music/voices to my animation?
A. As of the 1.6.0 update, Pro users can add sounds to their animations from within the app! Select a frame and look under Frame Tools for the sound options.
For Free users, however, all is not lost. You can very easily take your exported GIF or MP4 files and import it into another app or desktop-based video-editing program. From there, you'll more than likely be able to add sounds/music/voices and re-export your animation as a video file.
For desktop, programs like Windows Movie Maker, Flash, or iMovie would very easily do the trick. I'm sure there are also many apps like this as well.
Q. How can I delete stickfigures/projects/exports from my device?
A. As of the 1.6.0 update, you can delete stickfigures/projects from the Import/Open windows in the Stick Nodes app. To delete exports, go to the Camera Roll/Gallery on your device and delete them like any other photo/video.
Q. How can I remove an imported stickfigure from the library of my project?
A. Since the 3.0.0 update of Stick Nodes, you can "Edit" the list of imported stickfigures (see the edit icon next to the imported stickfigures lists in the app). From there you can rename and delete-from-the-project any imported stickfigures.
Note that deleting a stickfigure from the library of a project will remove that stickfigure from all frames as well!
Q. How can I add more sounds to import?
A. If you're on Android, the app should automatically find compatible sounds in your /download/ folder (they must be MP3 and less than 256kb in size). So simply Google for a sound you want, download the file, then open Stick Nodes and go to import the sound - it should be there in the list if it satisfies the above criteria.
If you're on iOS, since the 2.2.3 update it's much easier. If you're downloading an MP3 sound from Safari/your browser, just replace the "http" in the URL with "stknds". This will open the SN Pro app and download the sound into your library, then just go to import the sound - it should be there in the list (if it was an MP3 under 256kb in size).
Still regarding iOS, if you're instead OPENING an MP3 already on your device (aka not on Safari/your browser) - for example an email attachment or a file in Dropbox, then long-press the file and select "Import with Stick Nodes Pro". This will open the SN Pro app and download the sound into your library, then just go to import the sound - it should be there in the list if it in fact was an MP3 under 256kb in size.
Q. How do I submit stickfigures / a pack of stickfigures?
A. Check under Library Tools in the app for the Submit Stickfigures button, use that to select all of the stickfigure(s) you wish to submit. The approval process takes a few days, you will receive back an email once your stickfigure(s) are approved and live on the website.
Q. How do I export in high quality?
A. When exporting a GIF or an MP4, simply change the resolution to 1280x720 (or 1920x1080). It will take longer to export, and some devices may struggle with 1080p, but will look much better!
Q. If I buy Pro, do my projects and stickfigures carry over from the Free version?
A. As of recently, no. You will have to use a file-explorer app to move the files from SN Free to SN Pro folder. On iOS this is relatively simple in the Files app. On Android you will need a file-explorer that can access the /Android/data/ folders, find /org.fortheloss.sticknodes/files/ and transfer them. Alternatively, you can use "Send Files" in the app to email a bulk of files to yourself. Then, open the attachment with "Stick Nodes Pro".
Q. I have an idea for Stick Nodes, will you add it?
A. Maybe! Please do let me know. Feel free to @ralph me in the Activity section of the website. Not to sound ungrateful, as I truly love the enthusastic users of the app and the new ideas they come up, but I sometimes get asked the same things over and over, so here's a quick rundown on some of the more common requests in in a tl;dr fashion:
1. Transparent nodes/segments?
This is a roundabout way of asking for filters per segment. Unfortunately, allowining filters, or even proper handling of transparency on a per-node basis, requires a whole extra layer of rendering logic. And if you've used Stick Nodes with a moderate amount of nodes/filters on the screen, you already understand how the app is pushing it to the limit when it comes to processing power vs lag. So no, sorry. Not anytime soon.
2. Drawing?
Stick Nodes isn't a "drawing" animation app, it's more of an object-based/building system. It would be too convoluted to combine the two.
2½. Music?
Maybe, but it's not on the priority list right now.
3. Unlimited nodes PLS!
As it is with most denied ideas, memory has to be conserved or you're gonna have a bad time. The node/stickfigure limits are in place to keep all users within a "reasonable" state of use to keep the playing field even (for sharing/creating) as well as to prevent you from crashing the app and then come yelling at me because you had eight million dash effects on the screen.
More nodes = more lag, as well. Much more lag. In fact, TRY to actually conserve node usage when creating stickfigures, it will only result in a much more lag-free stickfigure!
4 Pls text layering...
Maybe.
5. Stick Nodes PC when!?
Oof. Look, I want Stick Nodes PC too. Badly. It would be awesome. It still might happen, too. Here's the thing. A typical day for me is basically wake up - work on Stick Nodes - go to sleep. And that's WITHOUT a "PC version" in the works. That's all just app work. And website work. And stickfigure-submission handling. And community management. Etc...
So will it ever happen? I hope!
7. Pivot projects or newer STK files?
Okay so back when SN was young, being compatible with Pivot files was very important. I'm still happy that I did add support for Pivot 2 stickfigures, but that was only doable because some madlad was able to decode the STK format and properly make sense of all the bytes so, in turn, I could turn that into code for SN to read.
So unless said madlad comes back and can decode Piv3 / Piv4 STK files, I have no plans of adding compatibility with these formats to Stick Nodes, sorry. I mean, there are over 50,000+ and counting stickfigures available on the website, surely you can find something.
Oh and as for PIV project files, same goes for that. I do not not know how to read the files but also, at this point, PIV and STKNDS files are so different (features) that compatibility may even be impossible. Text, camera, moveiclips, filters, sounds, etc...
8. Auto-Save pls
There is auto-save in Stick Nodes, it's called "Save Reminder" and it can be turned on/off from the "App Settings". While it doesn't actually save the app automatically, it does give you the chance to by reminding you every X minutes.
It has all the benefit of auto-save by reminding you to save but not FORCING you to stop and wait 1,2,3+ minutes while your project saves when you really would prefer it had not interrupted you.
Now, auto-saving a stickfigure you're creating/editing in Creation Mode is a different story, and is on the to-do list to be added eventually.
9. But there was no six?
Good, nobody likes the number six it's the worst.
10. Masking? Layers? Music?
Very OP features which would require an entire app rework from the ground up. Always possible in the future, but right now, these are for a hypothetical future Stick Nodes PC release only.
11. I want to record sound pls?
Just use a proper (and more robust than SN could ever do) sound-recording app, save as MP3 (edit/crop the audio if necessary), and import into Stick Nodes.
Q. My audio cuts off when playing why do you suck Ralph?
A. This is actually a built-in memory-saving sound limit that is used by the underlying framework Stick Nodes is built upon. While I can hack it away, until I have time to look into that and its repercussions we must suffer.
Q. How do I update Stick Nodes?
A. The same way you update any app, visit the app store from where you downloaded the app. If you visit that store page and don't see an "Update" button, then you are not logged in to the same Google Play / App Store account from which you bought the app.
How do I see the amount of downloads my stick figures get?
It says it somewhere
Just look
Find your uploaded stickfigure (use the search bar on the https://sticknodes.com/stickfigures/ page) and see the number.
In version 2.1.6 there was no undo/redo button?
Undo/redo was added in version 1.2.7 which came out some time around January 2015.
Lol why?
Why? Such an important feature never existed back then
Lol apparently. Stick Nodes transformed a lot, mainly because I never intended for it to become something big, just something to put on my completed projects list.
For example, I never intended for MP4s or sound effects.
Ralph,when I search my stick figure nothing pops up.
If you submitted it recently, within 2 weeks or so, it takes time for me to get to it because I have to go in order of received stickfigures.
For the panning mode, could you add a “select figures” mode so you can select certain figures you want to move with out having to move what you don’t want to move. Along with that, it would be very useful if there was a rotate feature with it. Why do I desperately need this stuff? Because I’m making a first person animation. It takes alot of work to make them.
I really wish I could re-do Stick Nodes from the ground up. With better planning it would be easier to add features like this.
It’s still possible and I’m not saying no, but it’s on the list of things to look into.
Ok, I get what your saying. Also if that figure limit in some way could be increase to 30 or even 40 it would help with my animation alot. Is it possible? Or is it just plain glitchy.
Well I don’t know about 30-40, but might be upping it soon and see how it goes. It depends on the device. Lots of stickfigures with lots of nodes can lag, then again, people get mad at me/the app, vote it down, etc.
My device is plain overkill so If you up the figure limit I won’t see a thing. But theres alot of people out there with low end devices. And I also heard optimizations are really hard so yeah. It’s not worth getting the low reviews.
Explosive Bullet is R!CH confirmed.
But DmLan is more R!CH.
He have a XPhone.
He said he will buy XPhone 2 next year when its out.
My tablet is also gold. (Not Real Gold) Does DmLan even have fake gold. Natural is for uncultured swines. The part that doesn’t make sense is that I’m not really rich. I’m middle class, With advanced technology.
Explosive Bullet is confirmed to be actually R!CH I was just joking before but he just let it slip he has a gold phone.
Explosive Bullet, is what is your Tablet?
İs it XTablet?
No, it’s a Galaxy Tab S2. What the heck is an xtablet.
Yo Ralph, sometimes when I have a background, and I export a project in high-quality, after a few frames, the bg just turns black while the rest of the animation plays :/
Are you leaving the app/device going to sleep as it’s exporting by any chance?
Hey Ralph 🙂
I don’t want to make this sound too much like I’m demanding anything but i’ve got a few more suggestions. I’m talking about Transparency. Ya’ know, the little thing that makes thing more or less see through. I feel that would be an excellent addition to the Sticknodes arsenal and set us a little further ahead of Pivot.
Secondly is just a thing about the ‘Camera mode’ or whatever it’s called. I’ve only ever used it once but every time i try to either click on a node or move the screen, Camera mode activates and i have to manually reset the screen. All i ask is for the camera mode to be activated via a button. I hope I haven’t pestered you too much and have instead helped you and the community.
Epitaph-
Dont click the node twice if you dont want camera mode to activate
In the next “big” update I want to change how to switch modes (camera/panning/normal) so that will be fixed hopefully.
As for transparency, I think I get asked about it once a day lol. I’d like to, and maybe in the future, but not anytime soon as it required more behind-the-scenes work than you’d think. As a result, I can see many people with low-end or problematic devices having issues with the app due to the CPU/memory intensity of the transparency implementation, and then I’ll get yelled at.
Ralph, please add transperancy as a DLC.
But it should require pro version to use.
Only for 99.99$.
Only dmlan can buy that
Berke still has to buy a new chair and dmlan taxed us all for £/€/¥/$/everything’s nginthewrld10000000000000000000000000000000100000000000000000000000000000008383822828
Ralph, where is skewing
Skewing will now be added to the ban-list.
But you said that.
You said you will add in 1.7.2
I don’t even know what skewing is but I want it
http://www.peachpit.com/content/images/chap4_9780321832191/elementLinks/04-23-d1_trnsfrmpnlskew.jpg
SAY SKEWING AGAIN.
I tried posting a stick figure two days ago and I still have not seen it on the newest thing and immjust curious why
Two days is too soon, lol. I get about 50 a day and I’m a bit behind, so at this rate it’s about 1-2 weeks before your submission will be uploaded.
Oh thanks for letting me know BTW happy Valentine’s day