This group is made for all of those people that really like SN. Here you can practice your anims. Give and recive the other people opinion, or just share your thoughts, anything sticknodes related really
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are you talking about me?
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Instructions not clear. I found my screws
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lol
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Um.No offense,but usually when you’re on someone’s group,you don’t advertise your own group.That just makes you unwelcome.
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😐 u wot ur unwelcome to my group im not breakin da rulesd
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Rules*
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I’m just saying you shouldn’t post something like that on another group.You should post it on normal activity.
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Pretty neat
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thx i plan on making all the important DbSuper characters including Caulifla and Kale
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The SSJ3 is Awesome
And everything else is-
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thx man, once i create a few more, and tweek some i can start emailing them to you guys, i would post them, but i don’t want someone posting them and taling credit for them, if you know what I mean.
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I know what you mean it happens to me to! When someone steals my stks I usually comment on the Stick that I made it or I just tell Ralph.
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Ahhhh right, it’s really fricken annoying when people do that the Stks aren’t that hard to make
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If you do upload these and they do get stolen tell Ralph he might delete the stolen figure or put your name beside the person’s name.
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And when done making more of these tell me. And if don’t want to upload these to the website, I’ll tell you my email.
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good point thx for the heads up
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No problem!
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OK, THAT’S GOING TO TAKE A WHILE.
First things first: Stretching. “Stretching” is a property of animation, oftenly used at the drawed traditional animation. I usually give “Stretchy” for both of the Arms and, sometimes, the legs. Even though you will keep the node stretched, mind that you have to maintain an equilibrium between the normal node sequence (ex.: arm), basic physics, and flow. Experience will give you this notion. (Actually, one of the “punch” parts looks very weird. Sadly, a good movement might get a very strange pose. You just have to keep faith and follow those frames, trust me 😉 )
Second things second, arcs. “Arcs”, for us, is mostly a roundy pose between the node sequences, like in the example. In the first frame, the red guy has arcs between the body and both of his legs, both with different arcs; and both arms, with the neck. (Pro tip : Draw the arcs in your mind, in a fashion that looks pleasant to you)
Now, some pro tips for general animation:
Don’t tween;
FPS between 11-16 only;
Always stretch;
Mind the flow and the easing;
Take simple BG and floors, just like those Ralph gave to us (love you for that, thou);
FOOTING. Take care with it. Do make the desired corrections for these, even though it gives a lot o’ work;
Stop using FNAF/Undertale/Anime/Scarfie characters. Use a simple yet good base, just like mine (“Fat guy” from Fearios, with some tweaks) and work only with it. Remember: “the best animators uses normal characters, not demons”.Good luck!
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GG 76 MEMBERS
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