@arcionek
Joined on August 18th, 2017, this user has been a member for 3,217 days and is the 1,949th person to register an account.
Has 13 submissions, the first one uploaded on December 14th, 2016 and the most recent on May 31st, 2019.
Of those, 1 has been featured and 6 have won Users' Choice.
On average, each submission earns 5,407 downloads.
In total, they have been download 75,706 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 52 stickfigures.
On average, when this user rates stickfigures, they are 87% positive.
Also, they are typically 78% positive when rating animation spotlights.
Has made 1,049 comments on non-activity pages of the site. Alternatively, this user has made 12,151 comments on actual activity pages of the site.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 27 consecutive votes.
Arc gaming reviewsOwner
Rigging Nerd ClubOwner
????????????????????????????????????????????????????????????????????????????????????????????????????Owner
Temp group will deleteOwner
Stickfigure Starter KitOwner
Stick Nodes Beta TestersOwner
No girls allowedOwner
Sticknodes ModdersOwner
Mod Talkadmin
#TeamArcionekadmin
Admin Talkadmin
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This was my suggestion for the poll. This colour is bane of my existence because every time there’s someone saying the other
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Okay so basically when to use movieclips for memory usage:
– If you have repeating motion, ie. Character walking
– If the objects don’t have any changes across multiple frames, ie. Backgrounds consisting of bunch of stickfigure/sprite props.
– You can recycle a part of the animation, ie. effects such as manually created explosions.You can also go a step further in some cases and utilise delay frame to cut down on some factors. Since the app won’t have to remember the properties of the movieclips then, such as position, scale etc.
If you’re putting just straight up one-off character animations, it would actually lead to slightly bigger memory usage. Although it’s not too bad, if it would help you organise/compose your project better.
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He is right, he’s getting a ratio. Just the other way around.
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me
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send the playlist yo
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Me too but Ralph hit me with “lmao actually admins are disqualified” at the day of winner announcement.
Then asked to send him a 50 so he could send me his.
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Extend the forearm a bit, make the red bit significantly shorter with some splashes coming out of it, perhaps add a bit of blood on the bone too?
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Imagine pulling up to the date in this

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lmao’d, he indeed is adorable.
prob start of with adding some wear and tear with gradients, and also his entire body to head ratio makes him look like incredibly small guy.
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I feel like it’s actually more underlying problems than just “that’s just how it is” lmao
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I’ve spent multiple years on planning out my series, and when I finally go about doing it, I hyperfixiate on small problem until it’s “fixed”, which then leads me back to rewriting the very first scene.
Although the problem likely is just me, and I’d solve it if I just kept on going in the story for the first draft.
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Gonna share a bit of vulnerability here, but ifkr.
I’m in the loop of kicking myself down, obsessing over tiniest of details, not being able to meet my “perfect expectations”, scrapping the project, then kicking myself further.
It’s progressed to a point where actually starting to do something is a whole ass war, that I give up the moment I boot up pc/open Stick Nodes, because of inate fear of failing.
Shit’s wack.
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It’s really not gonna do much probably. Usually it will either be no sales, or immediately leaked and reposted anyway.
Best way is to either make sticks for your own enjoyment/use, or make for others as a commission.
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Better: get a parrot. Have it mimic creeper sound. Go to friend’s house and make a hidden room underneath. Leave the hissing parrot there.
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I’m kinda impressed you got here without the app
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