def use something other than the default, usually you need some decent feet and a proper neck node to get movements right
it looks like a pretty good standard brawl tho
lil more wind up and impact action on that first hit would be better as it’s the opening to the whole thing
Replying to:Ralph (Developer)def use something other than the default, usually you need s
Thanks for the feedback!
I’ll work on the impact of my punches and incorporate camera movement more into my next test animations.
I’ll also probably either edit the default and give it some feet/neck segment like you said or just use another base, perhaps the pivot one (I am most experienced animating that one).
I’ll also try to incorporate smears into my animation.
The punches need more impact, other than that this is fantastic
def use something other than the default, usually you need some decent feet and a proper neck node to get movements right
it looks like a pretty good standard brawl tho
lil more wind up and impact action on that first hit would be better as it’s the opening to the whole thing
Thanks for the feedback!
I’ll work on the impact of my punches and incorporate camera movement more into my next test animations.
I’ll also probably either edit the default and give it some feet/neck segment like you said or just use another base, perhaps the pivot one (I am most experienced animating that one).
I’ll also try to incorporate smears into my animation.
Man that guy just spawned in and got knocked out
when i play a universal time: