@firedino32
Joined on November 26th, 2018, this user has been a member for 2,751 days and is the 13,241st person to register an account.
Has 51 submissions, the first one uploaded on December 8th, 2018 and the most recent on April 10th, 2022.
Of those, 1 has been featured and 14 have won Users' Choice.
On average, each submission earns 1,517 downloads.
In total, they have been download 77,373 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 166 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 373 comments on non-activity pages of the site. Alternatively, this user has made 3,142 comments on actual activity pages of the site.
They have visited the site consecutively for 2 days, their best streak being 1,382 days. On average, they post 0 updates and 0 comments per week.
This member is a Users' Choice voter!
Their current voting streak is 1 and their longest streak is 250 consecutive votes.
Nodian NewsOwner
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Stick Nodes Movie UniverseOwner
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CorruptedOwner
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The Grand Sticknodian Chinese Governmentadmin
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Sn Rewind 2020admin
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Stick Nodes Wiki Communitymod
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Mab Memorial groupmod
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Thanks man,
Of course Iβd love any advice.
I think Iβve started to pick up on moving every limb but havenβt fully taken advantage of it. As youβve pointed out Iβll defiantly need to stay on top of it to make it look good throughout since I got a little lazy with it near the end when she reached into the sarcophagus. Thanks for the advice man I appreciate it. If during any other animation of mine you spot something let me know, it all helps.
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Another animation down, forgot to upload it yesterday. Itβs about 30 seconds long.
This one was an idea for a fighting game intro I had a couple days ago. Riot and Pneuma also had one planned (Pneumaβs was posted recently). I ended up extending it more then originally planned since I enjoyed the concept.
The test made me realize how hard Abeerβs hair is to animate. I think thereβs around 60 moving nodes for her hair with this figure. Her causal attire has 2.5x as many moving pieces for her hair. Over time it gets easier, however itβs defiantly a lot to keep track of. Though itβs worth it since it really fits her character. I have some ideas on how to make it easier while not changing the design, but for now this shall do.
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Us on our way to the Gigan wedding
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Iβve been running some animation tests over the past couple days. And recently animation as a whole has started to finally click for me. Not sure why it happened so randomly though now itβs starting to really make sense.
Below are 3 animations. 1 being 2 test moves which I made first. Another being a combination of moves. The third being pneuma swinging from a rope like a pirate which I made today.
The former and ladder I enjoy, pretty happy with both. The combination however I think I could have done better with more future planning. I ran out of space in SN to work with and really didnβt want to redo the whole test. By the end of it I was pretty tired so basically gave up. Plus I used the hurt animations as an excuse to try oversells so Riotβs moves lost a lot of impact
Thank you to water drinker for the animation references you sent, those defiantly helped.
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Animation is truly something that just “clicks”, yk? Like when you think about it, you’ve developed and trained a part of your brain to analyze movements and recreate them or make them on your own in a certain style or fashion. When you see CGI or game animations, theyre not just mere movements anymore. No, they’re much more appreciatable when youre at a certain point where you know the process of animation. It literally just CLICKS. Once you make some great anim, you’ll just keep feeling the need to make more.
For me, it means alot to me. What started as me playing with Stick Nodes like theyre action figures back when I was 6, turned into this great hobby that then eventually turned into something even greater. I started learning 3D animation which lead to me trying to learn how to code so I can put my animation skills into a game. And what’s crazy? It was all because of Stick Nodes. I truly appreciate this app and how it’s led me to a great hobby. I didn’t expect to write something like this in a comment, but I’ve wanted to express what I think of stick nodes for a while now.
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If youβll not cause drama and fight Iβll allow you to settle it. Keep it civil

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Wearing the fancy stuff out to the fine establishment
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Hey, so gotta ask you stop spamming with the hashtags man. Itβs entered spamming territory a couple times and now youβre reposting stuff the mods have flagged. I donβt want to be the fun police but itβs getting to be too much now. You can use hashtags thatβs fine, but you gotta cool it with the spamming. Plus system doesnβt display a huge message properly if itβs all just a hashtag, so I just ask if you try to limit its use within reason.
Thatβs all, have a great rest of your day
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This content is flagged by a moderator and under review.
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what about other religions bro⦠no hate to christians or anything but like⦠what about like allah and stuff
I mean logically speaking, only 1 religion can actually be true. As each religion (including atheism for ease of discussion) vastly disagrees with which god(s) are real/false. Even similar religions like Christianity, Islam, and Judaism all disagree with whoβs God and whoβs not.
So how I see it, either
1 god from an existing religion is true and the rest are false
1 god from no known religion is true and the rest are false
2+ gods from an existing religion are true and the rest are false
2+ gods from no known religion are true and the rest are false
No god exists meaning atheism is correct and all other religions are falseSome people are set and believe they know which religion is true, some go agnostic as they really donβt know, some go atheist, and some donβt care
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Hey posse whatβs up
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Corrupted dominating the last couple of site logs, thanks Warlock

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Then it likely got declined for quality reasons, or it somehow got missed. Best to ask Ralph if youβd really like to know why/see if there was any issue with the upload.
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the exploding coffin lid got me
Its pretty nice 👍
gives me a 2010-esque cartoon vibe
if you wouldnt mind the advice
try to move every limb in every frame. not too much though, like for ex:
when he bent down to reach his hand to the coffin, you could turn on Lock-On for the feet abd slightly make it so the more he bends down, the more his legs get rotated/pushed forward. The lock on feature is kinda like inverse kinematics but way less, but it definetely helps.
Even though adding smth like the leg bending when he reaches down is a small detail, when you keep adding details like this together, its gonna make your animation look juicy and rich in movements!
Thanks man,
Of course Iβd love any advice.
I think Iβve started to pick up on moving every limb but havenβt fully taken advantage of it. As youβve pointed out Iβll defiantly need to stay on top of it to make it look good throughout since I got a little lazy with it near the end when she reached into the sarcophagus. Thanks for the advice man I appreciate it. If during any other animation of mine you spot something let me know, it all helps.
👍