@flashlockanims
Joined on July 31st, 2017, this user has been a member for 3,235 days and is the 1,493rd person to register an account.
Has 20 submissions, the first one uploaded on September 22nd, 2017 and the most recent on October 29th, 2020.
Of those, 4 have been featured and 3 have won Users' Choice.
On average, each submission earns 15,352 downloads.
In total, they have been download 322,411 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 125 stickfigures.
On average, when this user rates stickfigures, they are 98% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 138 comments on non-activity pages of the site. Alternatively, this user has made 1,774 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Flashlock's Pokémon Sprites Recolor ProjectOwner
Flashlock's Random CrudOwner
The BattalionOwner
BOOSTOwner
Writers' GroupOwner
Randomness with FlashOwner
Thing for stuffOwner
group only for 200 membersmod
Sticknodes Official Tournamentmod
Sticknodes AVENGERSmod
OTP Presents SN Court (And The WIP Bounty Hunter Group)mod
The Blocksworld Fan groupmod
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You can.
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Okay, this is epic.
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Technically a bipedal dragon without wings, but yes.
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Dracominem.
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If we all just started incorporating hue shifting into our sticks, everything would look a ton better and
more realistic.-
JOJO
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Killer queen daisan no bakudan bites the dusto!
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all we really need is little bits of code you can add to sticks that does things like, for example, shift the hue 0.1+ every frame on loop or something
*arc busts down the wall Kool-Aid Man style with nodegramming™ ideas*
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OH YEAAAH!
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Should I submit my Ben 10 Pack when it\’s done?
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I can reply to this because I\’m the \’invisible-blind-deaf-mute-and-silent\’ man.
…That sounded better in my he-
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Yep, I cut out a few \’pixels \’and they\’re actually 8×7.
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Aaand I just realized they\’re not perfectly square.
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Gonna recolor all the role and badge icons with hue shifting.
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I should probably do something like this as well , seems pretty useful