@redtheanimator
Joined on July 8th, 2017, this user has been a member for 3,257 days and is the 534th person to register an account.
Has 19 submissions, the first one uploaded on February 12th, 2018 and the most recent on December 1st, 2020.
Of those, 1 has been featured and 8 have won Users' Choice.
On average, each submission earns 2,962 downloads.
In total, they have been download 65,165 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 73 stickfigures.
On average, when this user rates stickfigures, they are 85% positive.
Has made 1,468 comments on non-activity pages of the site. Alternatively, this user has made 7,927 comments on actual activity pages of the site.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 392 consecutive votes.
[SUBMISSIONS CLOSED] The Catalog Collection AgencyOwner
The Grand SiegeOwner
Kenshi GroupOwner
Redβs Game ReviewsOwner
Left BehindOwner
Redβs DomainOwner
NevadaOwner
Automatron FactoryOwner
StickNodes Genesisadmin
Prestons super fun and mega cool group for omega gamers who play Epic gamer games and like to eat chadmin
Anime Policeadmin
Ralph Bizarre Adventuresadmin
Heroforge Groupmod
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Get Improbable
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@ralph also locking posts doesnβt work on the duckduckgo browser so I had to switch back to safari fuck you
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Ik but people some people think itβs actually ralph making the posts instead of a legitimate bot
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http://sticknodes.com/activity/p/1089804/
And the story is complete with only 1 split path.
Was a good read -
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Ngl i as much as I love making fun of Ralphβs abilities as a programmer, i truly do believe that Demonbot is actually a βsimpleβ form of site automation
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OMG T-VIRUS!?!?!?!?
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I can hear this figure
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Upset
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Malice
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Hatred
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Fuck the
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How dare you write
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I think itβs time for me to go back to basics.
Instead of starting with a front-ball kick, iβm going back to a simple walk cycle.
Prolly gonna stream it in a discord server.
Some live cnc will certainly do me good. -
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Add some tweened frames just at the end and as the kick starts, this creates anticipation.
Move the body back a bit to show the leg extending out getting the full amount of force it can get. If the body is kept upright not only is it harder to kick but your weight is put on the opposing leg to the one kicking hindering the kickβs force.
With adding tweened frames it will apply to the entire frame and everything in it so if you try this again and a Stickfigure moves away, make sure to re-position otherwise it will look like the Stickfigure is flying off while the other one is executing an attack or move.
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my bastardized technique of animating is to make the keyframes, then basically spam combinations of “add tweened frame(s)” (with slight tweaks) to get the final product
in this case, i’d make frame 1
frame 2 would be the pose right before the kick
frame 3 would be the impact
and frame 4 the final posethen i’d add the “Add Tweened Frames”
easing in and out from frame 1 to 2
frame 2 to 3 would be quick because its the kick
then ease out frame 3 to 4 back to a neutral pose-but-
make sure your keyframes are GOOD
in this case, your “kick” keyframe is wack, it has no oomph behind it

thats the impact frame, its tough to see the power behind the kick because 1) buildup and animation of it seems off (its swooping rather than pushing forward) and 2) the default really doesn’t react, he just starts leaning and falls over immediately
man i wrote a lot of nothing here
oh well
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How dare you write
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God I wish i wasnβt such a lazy piece of shit
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@ralph also locking posts doesnβt work on the duckduckgo browser so I had to switch back to safari fuck you
Lol
duckduckgo more like duckduck no
do more of those successfully
shit was funny as hell especially with how “the end” was saved and continued
I almost locked the post when I said it. But then I was like, βnah letβs see how people try and save itβ