Edit January 21st: My bad. I had to release 1.8.2 last night to fix some bad bugs.
A bug was discovered that broke sounds on exported MP4s, this was introduced in 1.8.1 but is now fixed in 1.8.2 which is currently live on both Android and iOS right now! This version also fixes a second bug where multiple joins were broken only in exported animations but appeared fine in the app itself.
Below is the post for the 1.8.0 – 1.8.1 release.
So it’s been a while since the last update, took a break during the holidays and whatnot. But we’re back!
What’s new in 1.8.0 and 1.8.1
- (Android) Fixed bug that would crash long MP4 exports.
- Fixed bug that would unsync sounds when using non-tweened frames.
- Fixed bug that would tween a joined stickfigure incorrectly.
- REMOVED the “Filled Circle” segment type. Instead, use the regular “Circle” type with a gradient selected.
- ADDED new feature, “Keep stickfigure during tween” under “Stickfigure Tools”. Check this box on a stickfigure to prevent it from flickering/deleting itself during tweening.
- (Pro only) Added some new sounds.
Outside of the fixes, you’ll notice two big changes. The first change is new checkbox under “Stickfigure Tools” which will allow you to now mark a stickfigure to persist through tweening when it would otherwise flicker, here’s an example of that. This is useful for using replacement-type stickfigures, like auras as shown in the example.
The second big change is the removal of “Filled Circle” as a segment type. You might remember that as the circle with the white fill color. This has been merged into just “Circle” now.
The “Circle” segment will behave just like it did before. But now if you set a gradient color (and check the gradient checkbox), the inside of the circle will color itself differently from the outline. This will look identical to the “Filled Circle”, except now you’re not limited to only white as the inside color.
As for why this is coming out in two updates, it’s because I accidentally introduced a new bug in 1.8.0 that I was able to find right away, but as a result I had to push out a new update immediately, thus 1.8.1 was born.
Version 1.8.1 is already processing on the App Store, so it will be released for iOS users any day now.
Version 1.8.1 is now live on the App Store for iOS users as of January 19th.
This will probably be the last minor update before the big changes I have in store for the next update…
OMINOUS ^
FIRST!
hell yeah
How can this be.
The Keep stickfigure on tween is gonna help a hella lot. You dont know how many times i’ve accidentally deleted a stickfigure, repasted it and scrapped the anim because of flickering.
Well, in your scenario, the correct solution is to go back to the previous frame, copy the stickfigure, and then paste it in the current frame.
That’s what you should do for accidental deletions, since each stickfigure is assigned an ID number, copy-pasting preserves this number. Simply adding an identical stickfigure from the library won’t work, it will have a different ID number.
The “keep stickfigure when tweening” button is for purposeful deletions (example, when adding/deleting the individual aura stickfigures).
I mean it would work in your case too, it’s just not the best idea.
Well, for some odd reason, it still flickered for me..
It shouldn’t, but I know I’ve had issues with it in the past, but not from a bug, but for other reasons.
For example, maybe pasting it twice, but then deleting the first paste. The second paste doesn’t have the same ID because the first paste did (two stickfigures can’t have the same ID on a frame). So now it’s still not working, but that’s because the pasting was done wrong.
That didn’t make much sense but basically if done correctly it would work.
What’s the next implementation for the next update? Sorry, I’m eager and impatient today. Reason: Burning off depression and happiness.
HAIIIIIIIIII, I HAVE CRIPPLING DEPRESSION!
See? Sorry Ralph. 🙁
IT’S SOMETHING.
Thanks for this updates, but it is still a problem. When you import a sound, then if you try to import it again it will not sound. I am in IOS
@Cristian ( I pressed the reply button and it work, I dunno if it was done sending, so forgive me if a reply didn’t happen T.T )
Anyway. You can just restart the app and it will work again. or click NEW tab and OPEN tab instead of opening a new animation first.
That way it will unload the mp3 file.
the problem is when it was loaded and reloaded on the project it will be confused and not read it again, deleting the mp3 on the project or restarting the app or going to new tab first and then Open tab will fix it . Because it will unload the mp3 file and load it again.
It was a minor anyway I can live with that :3 iOS version too
I’ve tried it myself and it never happens to me 😐
People have told me this in the past, and I’ve tried it on my iPad a few times, it never happens to me. This makes me think that somehow it has something to do with your iOS version, which version do you have?
This must be on 9.0 below..
I really have the problem but usually ignores it it’s not harmful.
Probably. But iOS 8 is sort of old, it also has issues with opening stickfigure/projects from outside the app.
You guys need to update. Do it. Do it now.
Maybe the frames of your animation is too short for the sound to actually trigger.
I have my own fix on flickering tho.
And no one actually realized that on my Animations.
I used to copy another figure of that figure that flickers to the frame where it do flickers.
for example. Rucas flickers on frame 13, I will copy Rucas’s stickfigure on frame 13 and it do flickers but it will automatically overlay the flick, and on the 14th frame, it will delete the temporary fix on the flicker and the original stick figure will return.
That, or just recopy the whole stick figure on all 10 frames. ( or also do a nontween effect )
About the Aura option, I haven’t tried yet (iOS) but I feel the Aura would look delay or slowmotion. I’m planing to do some slash effects but it will look slowmotion due to me having fast pace ( I usually do some slash effects on Flash and Animanatee )
Also, Ralph, I really don’t wanna say this suggestion because it will ruin my secret.
But how about the option of having certain stickfigures do tweening and some don’t?
I mean, having a certain stick figure do tween and some don’t. :<
Lol, I’m trying to understand your explanation for your fix but my head is exploding. Sounds complicated.
The aura would look not-as-fluid as the tweened stuff going on around it, as is shown here:
But it’s not bad I think.
I could probably have a checkbox to make a stickfigure not tween. But then what would happen is it wouldn’t move for 5 frames (if you’re using 5 tweened frames that is) while everything else is moving (tweening) for those 5 frames.
This may be okay for some things, but it depends.
Urgent T.T Raaalph T.T.T.T.T.T.T
*crying intensifies*
Version 1.8.1
iOS 8.4.1
Tweening
Tween frames – 2
FPS – 8
Whenever I convert it to mp4. The outcome just makes every sound I make are sequenced to each other. T.T
Example I have a 100 frame Animation.
I have sounds at 1, 15, 25, 60 and 80.
All the sounds after the export makes them all sequenced..
Like, after the 1 second beep of the first sound, it will follow the next sound as if like it was an mp3 player..
I can’t make Animations until a new update comes up T.T
To be exact.
All the sounds to play where they should, instead, they are played continously despite the distance of each frame’s sound.
Also Ralph I PM’ed you on facebook about the DBZ sounds :3 I found some useful once :3
As for the video. I’ll upload the error video later… I tried the latest update right after mom turned the wifi off so I can’t send it now…
Welp, looks like I broke something and it somehow went unnoticed. Looking into it. Thank you for bringing it to my attention.
Okay, I see what I broke.
But I also found a joining issue that only shows when exporting for some reason, so now I need to solve this before I can push this update out, hopefully tonight.
And fixed the joining issue now, two pretty big bugs fixed, thanks for letting me know. Will be pushing out 1.8.3 tonight, hopefully will be on iOS very soon.
Thanks for noticing me Senpai <3
Going live on iOS tomorrow .. Are you certain Ralph? T.T We're lucky to have the app in 1 day I hope it do went live ASAP XD
Yeah I’ve uploaded it already. App Store review process typically takes a few days, but I’ve sent in a form to request an expedited review, so hoping for within 24 hours from now.
Wot the hell
This updated didnt added anything
İT REMOVED MY FAVORİTE TOOL
Lmao nobody liked filled circle.
But like I said, you can just use a regular circle, then set the gradient and the gradient will be the fill color.
That’s the worst feature ever. I much preferred the filled circle!
It’s still there though, but now you have control of the inside color by setting the gradient color of a regular circle.
Hey Ralph, you may remember me from the temporary bug report page.
Sorry to make your life difficult, but while it says that the export glitch has been fixed, for some reason…
It still don’t work.
I dunno whether the universe hates me or something, but could you please give me an alternative? The old method still is glitchy, and if it gets exported to a gif and back into an MP4, it will lose all sounds.
pls help
Hmm, so you’re on Android 4.4.2. And it’s always at 57% exactly?
What happens if you make the export at something very small, 64×42 for example?
Also do you have enough storage space left?
Nah sorry not always 57%. I’ve got enough space left, but I’ll try the 64×42 method thx 😀
I have tons of storage space, but I will try small resolution. thx 😀
Trying lower resolution makes the process faster, but with my current animation I’m making it goes until 59%. Although it differs according to animation length. I have enough storage space… It’s just…
It’s really annoying! ᑴ ͡°ᗝ ͡°ᑷ
Yeah, I suggested the 64×42 method just to see if it would work, in reality that would produce an awful-looking video lol.
Is there any way you can send me the project file in question so I can look into it further?
Use something like FX File Explorer (free app). Open it, go to Main Storage, Stick Nodes, projects folder. Find your project, press and hold on it, and share it with email to [email protected] so I can have a better look and see if I can figure out what’s going on.
Ah. ok.
I shall try this…
thx 😀
K will do
btw sorry I was being ambiguous. Are there any other alternative ways. Just because ‘give me an alternative’ sounds like I want an update.
is opacity coming out in version 8.9.73
Opacity is already a thing!
http://i.imgur.com/pe9mgkF.png
(not really)
Here I thought it really was :< ….
Lol nah. That screenshot just shows what happens when I simply make every segment transparent, as you can see it’s not the effect most people want which is why it’s a bit more of a hassle to implement.