This update, man, let me tell you… Lots of work and lots of problems but it all came together in the end. So let’s get into the juicy stuff.
Firstly, if you haven’t, watch the teaser video uploaded a few days ago – it sums up the new major features nicely.
For all you readers out there though, here’s the changelog.
Changelog 2.3.0
- Camera can now be rotated! Also, the camera has settings to auto-wobble/shake!
- New shape type in Creation Mode, “Polyfills”!
- New button “Add tweened frame” under “Frame Tools”, very powerful and useful!
- Can sort file lists by new/old.
- New stickfigure filter – glow (Pro only).
- Can now copy/paste sounds from a frame. And can also copy/paste/clear stickfigure filters.
- New checkbox, “Tween colors”, for stickfigures.
- Can now specify “start” and “end” frames to export (can export a single frame if you want).
- When copy/pasting segments in Creation Mode, draw order is remembered.
- Many new sounds (search “230” in the sound import window) (Pro only).
- Fixes: Sound sync issue for long animations, crash when importing ZIP with non-basic characters, optimizations and tweaks.
There’s a lot to process there. Camera rotation is a big one. That’s pretty simple and easy to understand.
Polyfills are incredibly useful not only to fill in big areas but also to create interesting non-stickfigure-kinda objects, as seen in the GIF to the right where I create a quick “3D” wall.
But my favorite additions are the add tweened frame button and camera wobble. The latter is pretty easy to understand, the camera slightly moves depending on the setting – gives your animation some life in static scenes. But the add tweened frame button is tough to explain, check out the video linked above. Basically the app assists/animates for you!
And those aren’t even all of the new features as you can see from the changelog, but I’m done writing…
I intended on releasing this yesterday, as specified in the video linked above, and I was damn close. But then I was hit with no less than 24 billion bugs, so it was delayed for a day.
But it was worth it.
Edit April 2nd – Version 2.3.1 has been released. It addresses some issues introduced in 2.3.0. See the changelog for it below, let me know if anything else needs fixing in the comments.
Changelog 2.3.1 (Android)
- Fix new/old list sort crash.
- Fix crash when entering Creation Mode sometimes.
- Fix crash when loading big project.
- Added 10/25/50/75/90% selection to “Add tweened frame” button – choose how much tween to apply.
The IOS version will be released as soon as I think the Android version is stable and no more critical bugs. Will be within a week.
Edit April 4th – Version 2.3.2 has been released. This also fixes a couple minor issues from 2.3.0, but also introduce a lot more functionality to the “Add tweened frame” button. Now you can easily specify adding a 50% tweened frame, a 33%/67% tweened frame combo, or even a 10%/90% (easing) combo. It’s easier to understand when seeing what the buttons do in the app, so go check it out.
Changelog 2.3.2 (Android)
- Max zoom changed from 800% to 2,000%.
- Fixed rare crash when opening projects.
- Made it so when a polyanchor is selected in Create Mode, the polyfill it owns is outlined for visual convenience.
- Added more robust functionality to “Add tweened frame” button.
- Added minor blue flash visual effect to new frame thumbnails.
This is likely the last update before iOS gets the new features. #soon
Edit April 9th – Version 2.3.3 has been released. Still only for Android. Lmao.
Changelog 2.3.3 (Android)
- Some very minor tweaks (smoother zooming, better crash-tracking for my use, fixed issue where polyfill color couldn’t be changed for a main-node polyanchor).
This is likely the last update before iOS gets the new features…Seriously this time.
Edit April 14th – The iOS version is now released. This version features very minor changes from 2.3.3 and will be coming to Android soon.
THERE, HAPPY? ANDROID USERS HAVE TO WAIT NOW.
Changelog 2.3.4 (iOS)
- Fixed crash regarding adding tweened frames and joined stickfigures.
Edit April 18th/19th – Android and iOS bother have version 2.3.5 now. Just some minor crash fixes. Also adds the Filipino language!
Changelog 2.3.5 (Android and iOS)
- New language – Filipino!
- Fixed crash that occurred when opening a project if the magnifier/arrows window was open.
- Fixed crash regarding adding tweened frames and joined stickfigures. (Android)

Is everybody else on android and IOS except me?
there’s a third type?
(Kindle=Android if that’s what you’re talking about)
why does android stuff always get released before ios stuff?
iOS requires approval by apple i think.
Because I0S is sh*t
I work on Android first since it’s on my main PC
to compile/export iOS, it needs to be from a Mac, so I have so specifically push my main PC’s code to my macbook and do it there
and then on top of it iOS compiling/testing is just a little more complex and annoying, and in the case of 2.3.0, I need to fix an iOS-specific bug first
and THEN Apple takes 1-2 days to approve vs Android instantly
yay I got my update!
lol at the one downvote you had
salty
What the?
Did iOS get updated yet?
http://i.imgur.com/Mb1zOPZ.gif
I feel bad for the IOS users
🙁
Yeah you should
lol
XD
Just another day in the life of Jimmy Neutron.
damn! update looks smexy! cant wait for it to get released on iOS!
Why are everything upside down
why not
*anciously waits for the update to be released on IOS*
/\
ios is cancelled
(day-after April fools)