This update, man, let me tell you… Lots of work and lots of problems but it all came together in the end. So let’s get into the juicy stuff.
Firstly, if you haven’t, watch the teaser video uploaded a few days ago – it sums up the new major features nicely.
For all you readers out there though, here’s the changelog.
Changelog 2.3.0
- Camera can now be rotated! Also, the camera has settings to auto-wobble/shake!
- New shape type in Creation Mode, “Polyfills”!
- New button “Add tweened frame” under “Frame Tools”, very powerful and useful!
- Can sort file lists by new/old.
- New stickfigure filter – glow (Pro only).
- Can now copy/paste sounds from a frame. And can also copy/paste/clear stickfigure filters.
- New checkbox, “Tween colors”, for stickfigures.
- Can now specify “start” and “end” frames to export (can export a single frame if you want).
- When copy/pasting segments in Creation Mode, draw order is remembered.
- Many new sounds (search “230” in the sound import window) (Pro only).
- Fixes: Sound sync issue for long animations, crash when importing ZIP with non-basic characters, optimizations and tweaks.
There’s a lot to process there. Camera rotation is a big one. That’s pretty simple and easy to understand.
Polyfills are incredibly useful not only to fill in big areas but also to create interesting non-stickfigure-kinda objects, as seen in the GIF to the right where I create a quick “3D” wall.
But my favorite additions are the add tweened frame button and camera wobble. The latter is pretty easy to understand, the camera slightly moves depending on the setting – gives your animation some life in static scenes. But the add tweened frame button is tough to explain, check out the video linked above. Basically the app assists/animates for you!
And those aren’t even all of the new features as you can see from the changelog, but I’m done writing…
I intended on releasing this yesterday, as specified in the video linked above, and I was damn close. But then I was hit with no less than 24 billion bugs, so it was delayed for a day.
But it was worth it.
Edit April 2nd – Version 2.3.1 has been released. It addresses some issues introduced in 2.3.0. See the changelog for it below, let me know if anything else needs fixing in the comments.
Changelog 2.3.1 (Android)
- Fix new/old list sort crash.
- Fix crash when entering Creation Mode sometimes.
- Fix crash when loading big project.
- Added 10/25/50/75/90% selection to “Add tweened frame” button – choose how much tween to apply.
The IOS version will be released as soon as I think the Android version is stable and no more critical bugs. Will be within a week.
Edit April 4th – Version 2.3.2 has been released. This also fixes a couple minor issues from 2.3.0, but also introduce a lot more functionality to the “Add tweened frame” button. Now you can easily specify adding a 50% tweened frame, a 33%/67% tweened frame combo, or even a 10%/90% (easing) combo. It’s easier to understand when seeing what the buttons do in the app, so go check it out.
Changelog 2.3.2 (Android)
- Max zoom changed from 800% to 2,000%.
- Fixed rare crash when opening projects.
- Made it so when a polyanchor is selected in Create Mode, the polyfill it owns is outlined for visual convenience.
- Added more robust functionality to “Add tweened frame” button.
- Added minor blue flash visual effect to new frame thumbnails.
This is likely the last update before iOS gets the new features. #soon
Edit April 9th – Version 2.3.3 has been released. Still only for Android. Lmao.
Changelog 2.3.3 (Android)
- Some very minor tweaks (smoother zooming, better crash-tracking for my use, fixed issue where polyfill color couldn’t be changed for a main-node polyanchor).
This is likely the last update before iOS gets the new features…Seriously this time.
Edit April 14th – The iOS version is now released. This version features very minor changes from 2.3.3 and will be coming to Android soon.
THERE, HAPPY? ANDROID USERS HAVE TO WAIT NOW.
Changelog 2.3.4 (iOS)
- Fixed crash regarding adding tweened frames and joined stickfigures.
Edit April 18th/19th – Android and iOS bother have version 2.3.5 now. Just some minor crash fixes. Also adds the Filipino language!
Changelog 2.3.5 (Android and iOS)
- New language – Filipino!
- Fixed crash that occurred when opening a project if the magnifier/arrows window was open.
- Fixed crash regarding adding tweened frames and joined stickfigures. (Android)

iOS users getting quite mad here.
I do agree…
SO GET YOUR SH- *technical errors* SIDEWAYS!!!
it fuels me
Ralph why do you let the pain spread on us IOS users, I rember you telling us about stick nodes 2.0.0 and you said IOS users have to wait a couple of weeks so I waited. I was very patient but when I counted the weeks it was EIGHT FRICKIN WEEKS!. So let’s not hope this update will take long.
I wonder if people think it’s weird that I’m only hyped about the new sounds (~_~;)
I want the new zombie sounds too
I don’t remember if that’s true…lol
but regardless this will not take eight weeks
I’m just one person 🙁
I wonder how Sean feels because you just said “ONE PERSON”
Lol
Maybe the polyfills will have a outline option? Pssshhh, i dunno im hyped.
And im too lazy to log in right now so…..
not necessarily, but by (for example) making a square out of 4 segments, then filling with a polyfill, you’ve essentially made an outlined square…
So True!
I love The Update Keep Your Work up To the future Ralph
thanks!
Oh
Ralph…
…you are actually not sarcastic sometimes
why. Why you make it so long until I can get da dang update
+1 day
Every day that SN is not updated…
…you will lose 10 dollars every day : )
+100 days
-1000$
i thought this is an April Fools joke update… because it was released on April 1…
That dance tho
YoU EViL PerSOn i WiLl KILl EVEryONe YOu LoVE