So update 4.2.0 was originally intended to be released on 4/20 for obvious reasons, but due to extreme feature-creep and wanting to make “connectors” as fleshed out as possible right away, it took another…five months.
My bad.
Since you’ve waited long enough, here’s the changelog.
Changelog 4.2.3
- A couple miscellaneous crashes fixed
- Flipping (joined figures) is reverted to old method. To do the new join-anchor-axis-flip method, long-press the button
- Shape fidelity improved to export-quality only when on Creation Screen
- Fixed undo/redo of Sprite rotation (when joined)
- Fixed visual glitch with camera-locked figures (with joins)
- Fixed visual glitch with add-tweened-frame (with joins)
- Fixed visual glitch with scaling (with joins)
- Added the toggle for “Preserve visual angle” to the Connector pasting button
- When undo/redo-ing multiple flips and/or multiple pushing, it is reduced to just one event. This will likely eventually be applied to other similar repeated events in a future update
4.2.3 (October 11) – Is it out yet: ✅Google Play, ✅App Store, ✅Amazon
Changelog 4.2.2
A quick patch fixing reverse gradients.
- Fix reverse gradient bug that Gigan caused
4.2.2 (September 27) – Is it out yet: ✅Google Play, ✅App Store, ✅Amazon
Changelog 4.2.1
- Fix bug regarding flipping gradients on static segments
- Fix visual glitch with transparency background in Create Sprite menu
- Fix node-digging which did not keep Movieclip/Sprite nodes prioritized if already selected
- Misc additions to be revealed later 🙂
4.2.1 (September 26) – Is it out yet: ✅Google Play, ✅App Store, ✅Amazon
Changelog 4.2.0
- New segment: Connectors! These segments stay attached between two nodes
- Trapezoids can now be curved, have toggle-able rounded-ends, and have easier thickness control
- General Smart-Stretch improvements (combined with Connectors this allows for new possibilities for figure creation)
- New node options for “Angle Lock” and “Drag Lock”, which keep a node on a specific axis
- New node option for “Floaty” next to the “Stretchy” toggle – changes the way stretchy nodes tween
- Stickfigure rotation is displayed via a line on the main node, and can be set directly now via the menu
- Added some new options in “App Settings”, check the enable/disable list
- Added a “screen padding” value in “App Settings”, to adjust the UI so it is not hidden behind your phone notch
- Android: The “Keep App Alive” notification is now a toggleable option and needs to be turned on
- The UI generally has been refreshed with new icons, compacted, and slightly rearranged (calm down)
- Changes to how nodes are selected, by tapping consecutively in an area of a cluster of nodes each node will be selectable, and once selected, that node will stay selected upon the next time you touchdown on the screen to drag it
- Changes to the behavior of the UI/menu, it attempts to remember your position so as you select different figures and navigate around, the menu will seem to not “jump around” as much
4.2.0 (September 24) – Is it out yet: ✅Google Play, ✅App Store, ✅Amazon
Watch the launch trailer by @arcionek here, as it recaps a true real-life story of how this update came to be!
Connectors
Connectors at face-value are pretty self-explanatory. They are a special type of segment that will always keep its endpoints connected between two nodes. They also have a draggable midpoint node for your convenience. Other than that, they behave like any other segment – and can be any shape, size, or color. You can even have Connectors connected to other Connectors!
Trapezoid Updates
Trapezoids (for you non-freedom folk, these are known as trapeziums) are now the more powerful version of segments! With the ability to have rounded tips, curves, and easier thickness-control, this allows creators much more versatility when trying to create certain designs on their figures.

Angle Lock, Drag Lock, and Floaty Nodes
Some new node options are available that should help in specific use cases. Check in the menu for new Angle Lock and Drag Lock properties.
Angle lock, as the name suggests, keeps the node at a particular angle no matter how the parent node moves. It can be relative to the main node (absolute) or relative to the nearest non-static parent (this is useful in certain rigging circumstances when utilizing Smart-Stretch).
There’s also a new option for stretchy nodes, Is Floaty. This toggle changes the way that particular node tweens, as shown in the video below.
Rigging
Combining the power of Smart-Stretch and Connectors (and sometimes the new angle-lock options mentioned above) unlocks the possibility for some really crazy creations. Not limited to but including things such as inverse-kinematics, 3D parallel backgrounds, and bezier curves!
To be fair, there is a steep learning curve when attempting more advanced rigs like these, whereas assembling a simple “arm contraction = muscle pump” type of rig is more doable once you understand the basics of the new Smart-Stretch options.
A guide by our resident rigger arcionek will be available this weekend, showcasing some of the potential for rigging. Otherwise, a good way to learn is to just mess with everything yourself. There are new toggles under the “Smart-Stretch” menu, play around with them and get a feel for what they can do.
Oh, also, the app ships with a new default figure, _Stickfigure (IK), so you can mess with the inverse-kinematics version of the Default right away!
Node-Digging
Changes were made to the way nodes are selected. When in a cluster of nodes, it’s often difficult to get a certain node selected. Now, via repetitive tapping, all nodes in the area will cycle through being selected as the app “digs” through the cluster. (Prior to this, only the “top”-most two nodes would keep cycling between being selected.)
Once a node is selected, it will also stay selected on the next touch-down, so you can adjust and drag it easier.
The image to the right shows how the nodes in the cluster are all being selected one by one, simply by tapping in the area.
Screen Padding
Apparently iPhone users were having a bad time, due to the notch on the screen taking up a lot of space. There’s no way to “fix” this other than to simply push out the menu so it’s not blocked by the notch or the rounded corners. Find the setting for this in the “App Settings” window, among other new options added in this update.
The Most Sigma Beta-Testers
Shouts out to the beta testers in the super-secret, cool-kids-only Discord server. I’d name names but I won’t as to not forget anyone and also privacy. But they the real MVPs. Without their constant nagging and ruthless abuse of the new rigging system, this update would have been out five months ago and just had some new trapezoid features and that’s about it.
Mansion of Mayhem
The 10th anniversary celebratory collab, Mansion of Mayhem, is 99% finished, and is going to launch on September 28th with a premiere on Youtube. It’s gonna be pretty neat. You should make sure you’re there.





Good now make another one >:3
GET OUT
YOU NEEDA LEAVE
It looks kinda good for Angled Hands tbh
EPIC COOL AWESOME SICK
At last.
I’m more lost than a dizzy cockroach in a shootout
im more lost after reading that comment
This sounds great
Ws in the chat
No.
-Sonic Advantage
Yes.
-me