New Version (4.3.0 – 4.3.1) – The “Tad Askew” Update

Alternate update titles range from The “Bent out of Shape” Update, The “Distorted” Update, and The “Twisted Pixel” Update. Anyway, guess what the major new feature for this update is?

Changelog 4.3.1 (May 27)

Not a terribly exciting minor update, mainly updating the LibGDX backend. But it does have a few fixes, mainly with flipping gradients certain shapes.

However, after 12 years of just one ad per session, the Free version now may show an additional ad here and there as you open/start new projects. There is a cooldown and it won’t spam you. Honestly you likely won’t experience it much, but it does help support Stick Nodes so that’s neat right? Right?

  • Fix issue with gradients when flipping triangles and certain trapezoid shapes
  • Added figure lock toggle to the Quick Tools
  • Updated LibGDX backend, not very exciting but could introduce unexpected UI issues, please report any you find
  • The Free version may show an ad when opening projects (after acceptable cooldown period)

4.3.1 (May 27) – Is it out yet: ✅ Google Play, ✅ App Store (May 30), ✅ Amazon 

Also…is there a new collab cooking?


Changelog 4.3.0 (April 29)

  • Sprite distortion/skew (toggle with button in Sprite menu or docked quick tools)
  • Added sideways gradient for triangles (yes, finally)
  • Added local project backup system, overridden saved projects are stored temporarily (see Open Project dialog)
  • Improved docked quick tools to have new buttons: separate “X/Y scale” for Sprites, an “edit” button for Movieclips, and a “toggle shape type” in Creation Mode
  • Improved undo/redo with some quirky behavior with certain actions/repeated actions
  • Now allows internal scaling when importing Sprites can now be negative (baked-in flipping, basically)
  • Updated the “Get Pro” message to entice more cash flow to my bank account (buy Stick Nodes Pro btw)
  • Other minor changes like adding Facebook to the splash screen and adding a “lock” icon to the lock buttons

4.3.0 (April 29) – Is it out yet: ✅ Google Play, ✅ App Store, ✅ Amazon (April 30)

So after centuries of asking, the ability to distort (aka skew, squash, and stretch) Sprites is now a thing. Switch between normal scale/rotation mode and distort mode to get different toggles on your Sprites and squish, warp, and generally mangle your images to your heart’s content. Feedback on this is welcome, and improvements will likely be coming soon (like the ability to easily perform a more standard parallelogram-like skew).

Also something that was requested for millennia, the ability to apply a  sideways gradient on triangles. I know, I know – hold your applause. Hopefully this will assist in getting the perfect three-dimensional shading on all those spiked triangles along your OC’s head and arms. And hands. And body and legs and tail and – you get the idea.

Worth mentioning is the new local project backup system, which should just help be a bit of a safety net in case you ever encounter an issue with your saved projects. Instead of completely overwriting an existing project file when you press “save”, the app will now move that file to a backup folder and preserve it for a period in time in case you ever want to revisit an older version of your project (or, if something happens to the newest save). The backed-up projects will auto-delete after some time, but in the meantime will hopefully prevent a disaster or two if necessary.

And that’s that for now. Version 4.3.1 will be coming in May because I have to upgrade some of the backend stuff before the end of the month due to some new Google policies. Along with that update will likely be a few fixes and improvements as well. Also, as mentioned in the last update post, coming soon perhaps…a summer collab?

Keep your nodes tuned in here (?) to find out!

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vlaxer-Rife-StarKid MarshalRalph (Developer)GzFairy500 Recent comment authors
Kagamine Len (ZeMSMRigger) 🏳️‍🌈
306
Kagamine Len (ZeMSMRigger) 🏳️‍🌈subscribermega-noderTo lead a lie, or watch your daughter die

Welp
Idk what distorting will do for me
but i could make warped versions of some of my rigs

Project Sticknodes
244
Project SticknodesYour Average Sticknodian

Now all we need are gradient polyfills(if it’s possible)

COMPRIMISED STONE
303
COMPRIMISED STONEOh so very compromised

Holy crap

-Rife-
22
-Rife-"It's STRANGE, isn't it?"

Oh s h i t

Another update

-Rife-
22
-Rife-"It's STRANGE, isn't it?"

nah this update useless
I could actually squeeze the juices of a PNG towel now

AndyCreative in his pc, lmao
AndyCreative in his pc, lmao

sticknodes is becoming the adobe animator for android users, and im falling all for it.comment image

Chris Tabs
389
Chris TabsSilly goober

Dose this include sprite groups if so I am gonna gocomment image

Sanic
14

I just checked I’m pretty sure it does

Chris Tabs
389
Chris TabsSilly goober

LETS GOOOOOOOOOOOOOOOOOOOcomment image

Trolloner
32
TrollonerCreator of Mindscape Irida

Finally I can make the Memphis Ass Twerk

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