New Version (1.2.9)

New update time! Well, this actually happened over the weekend. I’ve just been too busy to make the update posts for it.

Version 1.2.9 of Stick Nodes has been uploaded to all Android markets.  Nothing really major, as you can see from the changelog below.

  • Added an add frame/delete frame button to the right of the timeline for easier access.
  • Some fixes for errors relating to undo/redo.
  • Other minor tweaks and fixes.

This version has also already been uploaded to the iOS App Store, so you guys will be skipping 1.2.8 and going right into 1.2.9 as soon as it’s approved (hopefully this week)!

That’s all for now!  Go animate something!

iOS Updated to 1.2.7

Hey guys, just a quick note that over this weekend the iOS version of Stick Nodes has been updated to 1.2.7 (the undo/redo version).

Of course, this is still outdated compared to the Android version at 1.2.8.  I’m hoping to get another quick update (1.2.9) out to Android users either today or tomorrow with very minor tweaks.  This means I will not be uploading 1.2.8 for iOS users and will instead skip right to 1.2.9 as soon as it’s done (which again, will be in a day or so).

TL;DR: iOS just updated to 1.2.7, Android will be updating to 1.2.9 soon (day or two), iOS will skip 1.2.8 and will receive 1.2.9 after it’s finished and reviewed by the App Store (week or so).

New Version (1.2.8)

So guess what? Version 1.2.8 will be hitting your Android devices some time this evening (already uploaded, so you’ll be receiving the update soon).

Stick Nodes

Nothing terribly major outside of a new feature that uses pinch-and-rotate to rotate the selected stickfigure. Other changes include behind-the-scenes fixes and tweaks.

And I haven’t forgotten about iOS users. Version 1.2.7 is STILL being reviewed by the App Store and is out of my hands. But as soon as that is approved I will be uploading this new version right behind it!