Replying to:Ralph (Developer)well, i see nodegramming as a basic actionscript
which will
thats why i’ve thought about whole overhaul of the idea. It won’t be script but just more or less selecting a node, then setting another node as the “reference”, then setting the multiplicative values, so how much the reference influences the changes when it moves.
You scare me
Arcionek:

can’t say i didn’t see this coming
It’s actually simplifying the whole nodegramming thing since I got too ambitious with it. Lmfao.
It got dulled down to like… 3 small things. And also includes the thing you prob had on the to-do list for a while.
well, i see nodegramming as a basic actionscript
which will make it pretty neat
when the time comes….
thats why i’ve thought about whole overhaul of the idea. It won’t be script but just more or less selecting a node, then setting another node as the “reference”, then setting the multiplicative values, so how much the reference influences the changes when it moves.
Also won’t be extra fancy windows and shit. Just a new section that wont even be as big as the filters.
so like gamemaker instead of flash lol
(a good idea tho)