F. Oh right about the different timing in movieclip thing during delay. What bout autocam during delay? We talked about it cuz thing sucked but with that things could be promising.
Replying to:Ralph (Developer)mc's internally (their frames) tween
the mc object can als
Oh good good
Cool, cant wait to try it out, it will definitely help out with effects.
Also you should work on adding more glows and stuff for good stickfigure creators, so if a user is good at creating effects and has a lot of them, and they are popular than they get a yellow glow.
Replying to:Ralph (Developer)this counts towards nodes but I've yet to figure out how to
I’d suggest option to have simplified movieclip preview thing- like one rasterized image on project. Would reduce lag I think- like it won’t change on other frames. It would export fine tho… Speaking of exports don’t forget that export filter quality option setting lol
Replying to:arcionekI'd suggest option to have simplified movieclip preview thi
rasterization is tough, because that eats memory
it’s always a balance between performance (CPU) and memory (RAM) – make it faster, but eat more memory and vice versa
and since memory is already an issue, well
SPEAKING OF MEMORY
one thing I haven’t mentioned yet I intent to add in 3.0.0 is the option to open a project with no tweening allowed
what this does is load all the frames, like normal, but internally SN won’t double-up the frames (each frame has a clone of itself behind the scenes, and those elements in that frame are what are manupulated during tweening)
this would halve the memory usage of a project, but tweening is perma-gone (unless you open it again with tweening)
plz put it on ios
No.
=(
That’s sly
The anipatcion is killing me
same
rip u
deep
Play during delay
THANK YOU
Tho now it makes me wonder, what if the delay is 2x faster than the fps? or what if it’s ending at irregular time like 6.5 a frame?
I’ve accounted for this
I have the 30 pages to prove it
haven’t actually tested yet
but in theory………………
So like movie clips would work on separate timing or prob something like rounding up the timing I’m guessing.
Also, option to disable movie clip filter view?
Would be useful cause I prob would abuse blurs on movie clips and have main stage use only opacity or smth
Also, option to disable movie clip filter view?
idk what this means
stickfigures can have filters in MCs, like normal
then a filter can be applied to the MC itself (which basically might double-filter a stickfigure in some circumstances)
(your device will suffer)
filters can be turned on/off temporarily like usual
I meant separate option to turn off filters like usual but an option to do that only for movie clips.
naw son
F. Oh right about the different timing in movieclip thing during delay. What bout autocam during delay? We talked about it cuz thing sucked but with that things could be promising.
Also still lolling how I did say its movie clips when I saw that stack of papers yet you denied the truth.
don’t get coo coo for loco puffs yet
that hasn’t been coded and is going to test the limits of my patience, I can already tell
delays are evil
Bout time you set up the delays to work at frames and not seconds lmao.
SECONDS ARE MORE VERSATILE AND USEFUL
Wow, looks great although can it be used with tween?
Yay or nay?
mc’s internally (their frames) tween
the mc object can also tween around the stage
so yea
Oh good good
Cool, cant wait to try it out, it will definitely help out with effects.
Also you should work on adding more glows and stuff for good stickfigure creators, so if a user is good at creating effects and has a lot of them, and they are popular than they get a yellow glow.
It would make people feel more important lol
yeah im planning on it
people love glows
Awesome
P.S make effect creators yellow glow because I am and I make effects.
Does it still waste nodes?
this counts towards nodes but I’ve yet to figure out how to enforce that because now it’s going to be kinda impossible
like if an MC has to go to its internal frame 2, and that frame has 1000 nodes on it
but the project-level frame this mc is on is already at the node limit
well
what happens
dunno
I understood all of this
Give me my pirze
doubt it
because even i didn’t
Then I’m smarter than you
plausible
I’d suggest option to have simplified movieclip preview thing- like one rasterized image on project. Would reduce lag I think- like it won’t change on other frames. It would export fine tho… Speaking of exports don’t forget that export filter quality option setting lol
rasterization is tough, because that eats memory
it’s always a balance between performance (CPU) and memory (RAM) – make it faster, but eat more memory and vice versa
and since memory is already an issue, well
SPEAKING OF MEMORY
one thing I haven’t mentioned yet I intent to add in 3.0.0 is the option to open a project with no tweening allowed
what this does is load all the frames, like normal, but internally SN won’t double-up the frames (each frame has a clone of itself behind the scenes, and those elements in that frame are what are manupulated during tweening)
this would halve the memory usage of a project, but tweening is perma-gone (unless you open it again with tweening)
Butt what would happen to add inbetween thou. And will it affect autocam?
it would just be like you unchecked “tweening on”
can it be added to already existing frames? That would be pretty epic
you add it to a frame like a stickfigure