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    Tastylemon16occifermoderatorsubscriberfeatured-lvl3master-noderuc-votercrusaderuc-winner-lvl4 2021-05-10 21:17:33 UTC

    Day 9: Katana

    11
    • Not amazing but it’s all practice and still looks pretty good I think. Probably could’ve used a bunch of curved rounded segments atop a lighter colour to simulate the ‘hamon’ on the blade.

      Hamon: Just a little wavey marking on a blade, I’m sure there’s more of an explanation but that’s basically what it is.

      2021-05-10 21:19:31 UTC 2
    • as far as the 10000 katanas i’ve seen over the years

      this is a clean one
      nice handle

      and 10/10 use of the shing sparkle sparkle figure already

      2021-05-10 21:23:37 UTC 1
      • Replying to: Ralph (Developer)as far as the 10000 katanas i've seen over the years this

        Thank you, was expecting a ‘maybe work on this’ lol.

        2021-05-10 21:32:15 UTC 0
        • Replying to: Tastylemon16Thank you, was expecting a ‘maybe work on this’ lol.

          nah don’t worry i’ll tell you when your shit is wack

          2021-05-10 21:33:52 UTC 1
          • Replying to: Ralph (Developer)nah don't worry i'll tell you when your shit is wack

            Not even gonna sugarcoat it lmao

            2021-05-10 21:45:00 UTC 0
          • Replying to: Ralph (Developer)nah don't worry i'll tell you when your shit is wack

            Much appreciated

            2021-05-10 23:13:26 UTC 0
    • mmmm fUck that’s nice

      2021-05-10 21:34:33 UTC 1
    • two hundred and fucking seventy-six nodes?

      Not a complaint, just a question

      2021-05-10 21:39:38 UTC 1
      • Replying to: hikari two hundred and fucking seventy-six nodes? Not a complaint

        there’s a ton of tiny detail on the blade

        2021-05-10 21:54:18 UTC 1
      • Replying to: hikari two hundred and fucking seventy-six nodes? Not a complaint

        Still working on it, with these I go for function and looks rather than looks and keeping a Stickfigure in a set range of motion.

        For example: if you move an arm that has two segments meeting at the middle, you’d see tiny white lines there because of the tiny gap created, to avoid this I place two triangles.

        The only thing i’d see fit for change would probably be the hamon as mentioned.

        Still working on weapons though so i’m a little rusty.

        2021-05-10 23:12:46 UTC 0
        • Replying to: Tastylemon16Still working on it, with these I go for function and looks

          Yeah
          Mab mentioned the little staggers on the edge, which could be the reason

          2021-05-10 23:15:23 UTC 0