Story and humor are inapplicable to this animation, so I won’t critique them.
This is a very well-animated fight scene, and I must give credit to that. The effects, the movements, everything is crisp and well done. The pacing could still be improved a bit and give emphasis on important shots, but in general, the action is pretty nice.
However, the main problem I see with this animation is the dynamic angles. Anyone who has read my critiques would know I am a fan of making animations interesting, including all sorts of angles, lighting, the usual visual sort. However, just as an animation can be plagued with unhelpful simplicity if there aren’t enough dynamic angles, so too can an animation become a confusing mess when it has too many dynamic angles. Dynamic angles serve their purpose well by adding a new, interesting, cool perspective to a fight to spice things up. However, the reason this dynamic angle is interesting is because it is a stylized version of a normal angle. If there aren’t any normal angles, there does not serve a contrast between the two, and the effect is not as strong. In addition, too many dynamic angles can fail to cement the surroundings and confuse the viewer. It is the job of the animator to balance stylized angles with understandable sequences, and this animation often fails to balance this. It possesses very well-animated dynamic angles but oversaturates the animation with too many. They often become confusing and clash with each other and the animation in general. Despite this, the animation itself is still very well animated and serves as a good reference for the variety of dynamic angles, just not the usage of dynamic angles.
I would recommend anyone a watch, as it is a satisfying flashy animation. It still has problems, and it doesn’t do much to cement itself as unique (save for the well-animated variety of dynamic angles, which were not correctly implemented), but it still is nonetheless a great animation.
No story or humor but there’s always something to critique on visuals. While the visuals are nothing special being no background, you got some glorious effects and camera work. Except alot of the time you don’t know where he is cause of the camera and lack of setting. On the other hand theres the animation though. The music and the animation go hand in hand in making this entertaining as all hell. There’s a lack of sound which pulls away from it and way too much of the super powerful punch sending a character flying 40 meters back. But overall the only rightous rating for this is a 3/5. Above average spotlight animation.
Story and humor are inapplicable to this animation, so I won’t critique them.
This is a very well-animated fight scene, and I must give credit to that. The effects, the movements, everything is crisp and well done. The pacing could still be improved a bit and give emphasis on important shots, but in general, the action is pretty nice.
However, the main problem I see with this animation is the dynamic angles. Anyone who has read my critiques would know I am a fan of making animations interesting, including all sorts of angles, lighting, the usual visual sort. However, just as an animation can be plagued with unhelpful simplicity if there aren’t enough dynamic angles, so too can an animation become a confusing mess when it has too many dynamic angles. Dynamic angles serve their purpose well by adding a new, interesting, cool perspective to a fight to spice things up. However, the reason this dynamic angle is interesting is because it is a stylized version of a normal angle. If there aren’t any normal angles, there does not serve a contrast between the two, and the effect is not as strong. In addition, too many dynamic angles can fail to cement the surroundings and confuse the viewer. It is the job of the animator to balance stylized angles with understandable sequences, and this animation often fails to balance this. It possesses very well-animated dynamic angles but oversaturates the animation with too many. They often become confusing and clash with each other and the animation in general. Despite this, the animation itself is still very well animated and serves as a good reference for the variety of dynamic angles, just not the usage of dynamic angles.
I would recommend anyone a watch, as it is a satisfying flashy animation. It still has problems, and it doesn’t do much to cement itself as unique (save for the well-animated variety of dynamic angles, which were not correctly implemented), but it still is nonetheless a great animation.
Solid 3/5.
PL Team Slave OwnerNo story or humor but there’s always something to critique on visuals. While the visuals are nothing special being no background, you got some glorious effects and camera work. Except alot of the time you don’t know where he is cause of the camera and lack of setting. On the other hand theres the animation though. The music and the animation go hand in hand in making this entertaining as all hell. There’s a lack of sound which pulls away from it and way too much of the super powerful punch sending a character flying 40 meters back. But overall the only rightous rating for this is a 3/5. Above average spotlight animation.