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Anywho, maybe it’s relevant here to say that I’m working on an actual Stick Nodes mod manager.
It’ll work in 3 steps: decompile -> apply mods -> recompile
So far I got the decompile step working, but to be fair, the decompile and recompile steps will be the easy part since I’m integrating an existing open-source tool. The hard part will be building the .snmod file format so that the manager can read the file and apply the appropriate changes.