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Air heavy punch:
14 total frames
5 frame startup
Active 5-10
Blocked by high (if you somehow hit it on a low opponent)
This felt very weird to put hitboxes on.Flying knee:(I’m assuming the air heavy kick)
12 total frames
7 frame startup
Active 8-11
The juicy sweet spot is on frame 9
Blocked by high
And that’s it!
Default hitboxes done!
I’ll give the project download once I figure out how to use mediafire or something




