Here's a list of some of the more common questions I get from users. Hopefully it'll help you out if you're having any troubles.
Feel free to ask questions in the comments below, myself and other users will try to help you out. Alternatively, feel free to also make an account and post your question on the Activity section of the website for a likely faster answer!
- I want to use Pivot 3 or Pivot 4 figures, how do?
- How do I download/import new stickfigures?
- How do I use a pack (ZIP file)?
- When importing a stickfigure, the app is giving me an error message - what do I do?
- How can I share my animation (GIF or MP4)?
- How can I upload my animation to Youtube?
- How can I add sounds/music/voices to my animation?
- How can I delete stickfigures/projects/exports from my device?
- How can I remove an imported stickfigure from the library of my project?
- How can I add more sounds to import?
- How can I create a ZIP (also how do I submit a ZIP or submit stickfigures)?
- How do I export in high quality?
- If I buy Pro, do my projects and stickfigures carry over from the Free version?
- I have an idea for Stick Nodes, will you add it?
- My audio cuts off when playing why do you suck Ralph?
- How do I update Stick Nodes?
Q. I want to use Pivot 3 or Pivot 4 figures, how do?
A. By default, Stick Nodes can easily import STK files made with Pivot 2 and lower. If you have a Pivot 3 or 4 stickfigure, you will need to DOWNSAVE it using Pivot 4. Open your stickfigure in Pivot 4, edit it, and re-save it as a V2 file. See this image.
Q. How do I download/import new stickfigures?
A. Check the dropdown answer at the top of the stickfigures page.
Q. How do use a pack (ZIP file)?
A. Check the dropdown answer at the top of the stickfigures page.
Q. When importing a stickfigure, the app is giving me an error message - what do I do?
A. If you're importing a Pivot STK file, make sure the stickfigure was made with Pivot 2.2.7 or earlier (not Pivot 3 or Pivot 4, you can use Pivot 4 to re-save a stickfigure as a 2.2.7 file and then import that).
If you're importing a NODES file, make sure your Stick Nodes app is up-to-date as this is most likely the issue. If you're using an older version of the app, you may be trying to import a stickfigure that was made with a newer version of the app. As a result, your Stick Nodes app doesn't know how to open the file.
A. After exporting your animation as either a GIF or MP4 file, go to the Gallery/Camera Roll of your device. Find the file you just created and share it to any social network as you would with any other piece of media on your device. (Note you cannot share a GIF file to Youtube as it is not a video, read below to find out how to convert a GIF to a video file.)
Q. How can I upload my animation to Youtube?
A. If you have the Pro version of Stick Nodes, simply export your animation as an MP4 file. Afterwards, go into the Photos/Camera Roll on your device and find this video file. From there, you can share it to Youtube just the same as you would with any other video on your device.
Now, if you only have the Free version, you'll be limited by only being able to export a GIF file. After exporting, you'll need to import this GIF into another app or desktop-based video-editing program and re-export it as a video file. You would then upload this file to Youtube.
Q. How can I add sounds/music/voices to my animation?
A. As of the 1.6.0 update, Pro users can add sounds to their animations from within the app! Select a frame and look under Frame Tools for the sound options.
For Free users, however, all is not lost. You can very easily take your exported GIF or MP4 files and import it into another app or desktop-based video-editing program. From there, you'll more than likely be able to add sounds/music/voices and re-export your animation as a video file.
For desktop, programs like Windows Movie Maker, Flash, or iMovie would very easily do the trick. I'm sure there are also many apps like this as well.
Q. How can I delete stickfigures/projects/exports from my device?
A. As of the 1.6.0 update, you can delete stickfigures/projects from the Import/Open windows in the Stick Nodes app. To delete exports, go to the Camera Roll/Gallery on your device and delete them like any other photo/video.
Q. How can I remove an imported stickfigure from the library of my project?
A. Since the 3.0.0 update of Stick Nodes, you can "Edit" the list of imported stickfigures (see the edit icon next to the imported stickfigures lists in the app). From there you can rename and delete-from-the-project any imported stickfigures.
Note that deleting a stickfigure from the library of a project will remove that stickfigure from all frames as well!
Q. How can I add more sounds to import?
A. If you're on Android, the app should automatically find compatible sounds in your /download/ folder (they must be MP3 and less than 256kb in size). So simply Google for a sound you want, download the file, then open Stick Nodes and go to import the sound - it should be there in the list if it satisfies the above criteria.
If you're on iOS, since the 2.2.3 update it's much easier. If you're downloading an MP3 sound from Safari/your browser, just replace the "http" in the URL with "stknds". This will open the SN Pro app and download the sound into your library, then just go to import the sound - it should be there in the list (if it was an MP3 under 256kb in size).
Still regarding iOS, if you're instead OPENING an MP3 already on your device (aka not on Safari/your browser) - for example an email attachment or a file in Dropbox, then long-press the file and select "Import with Stick Nodes Pro". This will open the SN Pro app and download the sound into your library, then just go to import the sound - it should be there in the list if it in fact was an MP3 under 256kb in size.
Q. How do I submit stickfigures / a pack of stickfigures?
A. Check under Library Tools in the app for the Submit Stickfigures button, use that to select all of the stickfigure(s) you wish to submit. The approval process takes a few days, you will receive back an email once your stickfigure(s) are approved and live on the website.
Q. How do I export in high quality?
A. When exporting a GIF or an MP4, simply change the resolution to 1280x720 (or 1920x1080). It will take longer to export, and some devices may struggle with 1080p, but will look much better!
Q. If I buy Pro, do my projects and stickfigures carry over from the Free version?
A. As of recently, no. You will have to use a file-explorer app to move the files from SN Free to SN Pro folder. On iOS this is relatively simple in the Files app. On Android you will need a file-explorer that can access the /Android/data/ folders, find /org.fortheloss.sticknodes/files/ and transfer them. Alternatively, you can use "Send Files" in the app to email a bulk of files to yourself. Then, open the attachment with "Stick Nodes Pro".
Q. I have an idea for Stick Nodes, will you add it?
A. Maybe! Please do let me know. Feel free to @ralph me in the Activity section of the website. Not to sound ungrateful, as I truly love the enthusastic users of the app and the new ideas they come up, but I sometimes get asked the same things over and over, so here's a quick rundown on some of the more common requests in in a tl;dr fashion:
1. Transparent nodes/segments?
This is a roundabout way of asking for filters per segment. Unfortunately, allowining filters, or even proper handling of transparency on a per-node basis, requires a whole extra layer of rendering logic. And if you've used Stick Nodes with a moderate amount of nodes/filters on the screen, you already understand how the app is pushing it to the limit when it comes to processing power vs lag. So no, sorry. Not anytime soon.
2. Drawing?
Stick Nodes isn't a "drawing" animation app, it's more of an object-based/building system. It would be too convoluted to combine the two.
2½. Music?
Maybe, but it's not on the priority list right now.
3. Unlimited nodes PLS!
As it is with most denied ideas, memory has to be conserved or you're gonna have a bad time. The node/stickfigure limits are in place to keep all users within a "reasonable" state of use to keep the playing field even (for sharing/creating) as well as to prevent you from crashing the app and then come yelling at me because you had eight million dash effects on the screen.
More nodes = more lag, as well. Much more lag. In fact, TRY to actually conserve node usage when creating stickfigures, it will only result in a much more lag-free stickfigure!
4 Pls text layering...
Maybe.
5. Stick Nodes PC when!?
Oof. Look, I want Stick Nodes PC too. Badly. It would be awesome. It still might happen, too. Here's the thing. A typical day for me is basically wake up - work on Stick Nodes - go to sleep. And that's WITHOUT a "PC version" in the works. That's all just app work. And website work. And stickfigure-submission handling. And community management. Etc...
So will it ever happen? I hope!
7. Pivot projects or newer STK files?
Okay so back when SN was young, being compatible with Pivot files was very important. I'm still happy that I did add support for Pivot 2 stickfigures, but that was only doable because some madlad was able to decode the STK format and properly make sense of all the bytes so, in turn, I could turn that into code for SN to read.
So unless said madlad comes back and can decode Piv3 / Piv4 STK files, I have no plans of adding compatibility with these formats to Stick Nodes, sorry. I mean, there are over 50,000+ and counting stickfigures available on the website, surely you can find something.
Oh and as for PIV project files, same goes for that. I do not not know how to read the files but also, at this point, PIV and STKNDS files are so different (features) that compatibility may even be impossible. Text, camera, moveiclips, filters, sounds, etc...
8. Auto-Save pls
There is auto-save in Stick Nodes, it's called "Save Reminder" and it can be turned on/off from the "App Settings". While it doesn't actually save the app automatically, it does give you the chance to by reminding you every X minutes.
It has all the benefit of auto-save by reminding you to save but not FORCING you to stop and wait 1,2,3+ minutes while your project saves when you really would prefer it had not interrupted you.
Now, auto-saving a stickfigure you're creating/editing in Creation Mode is a different story, and is on the to-do list to be added eventually.
9. But there was no six?
Good, nobody likes the number six it's the worst.
10. Masking? Layers? Music?
Very OP features which would require an entire app rework from the ground up. Always possible in the future, but right now, these are for a hypothetical future Stick Nodes PC release only.
11. I want to record sound pls?
Just use a proper (and more robust than SN could ever do) sound-recording app, save as MP3 (edit/crop the audio if necessary), and import into Stick Nodes.
Q. My audio cuts off when playing why do you suck Ralph?
A. This is actually a built-in memory-saving sound limit that is used by the underlying framework Stick Nodes is built upon. While I can hack it away, until I have time to look into that and its repercussions we must suffer.
Q. How do I update Stick Nodes?
A. The same way you update any app, visit the app store from where you downloaded the app. If you visit that store page and don't see an "Update" button, then you are not logged in to the same Google Play / App Store account from which you bought the app.
BTW i saw layers on the pic of desktop of sticknodes and….. OH MY GOSH! Keyframes!!!! Layers with nodes!!!! Best app evar!!!!!
WELL LET’S JUST WAIT UNTIL IT’S MAYBE EVER RELEASED FIRST, OKAY.
Yeh! :O
Hey Ralph,I just wanted to request something, could you add a section to the websote where people can put their animations up for download? It would really be great if could!
Thanks
Not a completely terrible idea. Have to mull it over a bit and see if it would be something people would want.
That Would Be Great!!! Put A Page On Where We Can Download Animations 😀
Hi Ralph I try to download my stick figures but there is no file sharing in apps anymore on Itunes it went away a long time ago I’ve been trying for so long to get it to work but it doesn’t how can I download my stick figures to my stick nodes pro on my iPad
Kindest regards
Hey Raphael. Really? I’m going to look into that later today to see what’s up, will post here again with news.
Hey again.
Well, I just plugged in my iPad and opened iTunes (12.1.2.27) and was able to find the “File Sharing” section, here’s a screenshot of it:
Hi there!
Ive been having a problem with the IOS version of Sticknodes Pro.
While creating a stickfigure and saving it, i came back later and imported the new stickfigure only to see that it has “taken the form” or copied another stickfigure completely. I am completely certain that this was not a slip of the finger or any accident, as it has happened over several occasions, forcing me to start over and remake the stickfigure from scratch. Luckily, it has yet to affect a more detailed creation but I hope it can be solved before it starts affecting other
people, and ruining a creation that took quite a while to create.
Some useful information is that I have a 16 GB iPad 2 with 3.1 GB left. The version of my iPad is 8.3 and I currently have 74 stickfigures in my library.
I hope this can improve future Sticknodes experiences for other people.
Best regards, Fable Carrot.
Hey Mr. Carrot.
Alright, that sounds odd, but I’m not sure I understand. So you’re creating a stickfigure and you click the “Save” button, right? (Not the “Add to Library” button.) It saves as whatever you name it, you close the app and then come back. You go to “Import a stickfigure” and import the correct file and it no longer looks like what you saved it as?
Is this all correct?
I Know The Solution Your Memory is really low so yeah another stick figure will take its form 🙂 happened too me too 🙂 LOL
It’s Memory When Memory is too much that you made will turn to something else it happened to me too……
Hmm…
I’m not calling you guys liars, maybe something weird did indeed happen, but I honestly cannot see a stickfigure suddenly taking on a different form when it’s saved. Just looking at it from how I have it coded, it doesn’t make any sense.
What does the “new” stickfigure look like? After it is saved and re-opened, it doesn’t look like what you made, but what does it look like?
Add ability to add sound/music in sticknodes desktop!
Send me $10 and I will. Seriously.
PS – Not serious.
PPS – Well…
Mr.Ralph I will do that whit google wallet!
Do it on the mobile app too PLZ Mr.Ralph
Quick question…. Why doesn’t the screen rotate when you flip phone around or turn it around? (android Kyocera)
Hey Hawkkilla. Well, the app is meant to be landscape only. It really wouldn’t fit in portrait mode, so I have it locked. It’s better for usability.
I think he means why won’t it rotate to the opposite landscape.
You can do that, I don’t have the code with me because I’m on my phone, but its simple and you just use the accelerometer to determine if its no longer 0 degrees and is instead 270 degrees.
So to make effects easy doing can you add a button that lets us scribble for effects? So it will be really easy to do effects!!!
Hey Mr. Hazard.
Probably not going to happen, sorry. I’ve seen people request to be able to literally “draw” in the app, but it’s not meant to be that kind of animation program, it’s strictly stickfigures (not just because of my personal preference, but due to technical limitations in how the app is built).
So for now you’ll have to rely on stickfigures for your effects, sorry!
Uhhh……. 🙁 How About thou using nodes making sticks how about let us place
Nodes everywhere in the stick figure creator without connecting them all
Umm….call the button in stick figure creator “Effect Creating Mode”
So it will really be easy to do 🙂
Also Add “tween to” so you connect stickfigures on tween cause when you
Delete then in other frames it will look tweened and I know you won’t understand
Bad English…. 😉
Yeah, lol. Now you’re just trying to get creative in ways to suggest “drawing”, which is essentially what free-floating nodes are.
ralh he is saying that free floating nodes are easier for making effects drawing is easily can e curved also add sprites
No I agree, the free-floating nodes would make it easier, but it’s impractical. If they’re free-floating, what are they connected to, as in, how do you move/rotate them – from what origin point?
Connect Them To The Main Node.. The square node…..
Well, then they’re kinda not free-floating. What those would be you can actually do right now. Connect stretchy nodes to the main node and it would be as if they’re “free floating”.