Group for those geeks that are interested in modifying their UI skins and generally abusing sticknodes from the inside.
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HOW TO INSTALL SKINS:
β Create a folder called /skin/ in /Stick Nodes/ (or drop a folder called /skin/ into the Stick Nodes app files if on iOS, with iTunes)
β In it, place your modified textColors.txt and animationMenuAtlas.png – but place this PNG file in an appropriate sub folder /HD/ or /SD/
β (textColors.txt can be copied from internal app files, in the /assets/ folder)
β (animationMenuAtlas.png can be copied from internal app files, in the /assets/{HD or SD}/atlases/ folder – small devices only use SD assets folder)
β (How do you get into internal app files? Use an APK editor or find a link to download the files posted by someone online
So your folder should look like:
/skin/HD/animationMenuAtlas.png (the 1024×1024 one)
/skin/SD/animationMenuAtlas.png (the 512×512 one)
/skin/textColors.txt
Troubleshooting, FAQ & Skin page:
https://sticknodesskins.weebly.com
Templates:
https://sticknodes.skin/tool/template
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The only person who is able to code here is Ralph himself. So if he refused a feature for the app it probably was ridiculous to code or useless. Meaning that we definitely won’t even be able to do them.
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Would anyone be interested in a library for manipulating SN assets?
It would be used something like this:
import { Stickfigure, NodeTemplate, NodeTypes } from 'sticknodes.js';const cAB = new Stickfigure();
const ball = new NodeTemplate();
const shaft = new NodeTemplate();ball.type = NodeTypes.CIRCLE;
ball.length = 100;shaft.type = NodeTypes.ROUNDED;
shaft.angle = 90;
shaft.length = 200;cAB.getNode(0).addNode(ball).angle = 0;
cAB.getNode(0).addNode(ball).angle = 180;
cAB.getNode(0).addNode(shaft);
This probably wouldn’t be the exact API design, but it would be something similar.
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lmao the “code” tag was replaced since nobody uses it, to make headlines
i wonder if pre works
import { Stickfigure, NodeTemplate, NodeTypes } from \’sticknodes.js\’;
const cAB = new Stickfigure();
const ball = new NodeTemplate();
const shaft = new NodeTemplate();ball.type = NodeTypes.CIRCLE;
ball.length = 100;shaft.type = NodeTypes.ROUNDED;
shaft.angle = 90;
shaft.length = 200;cAB.getNode(0).addNode(ball).angle = 0;
cAB.getNode(0).addNode(ball).angle = 180;
cAB.getNode(0).addNode(shaft);-
Replying to:
it does not
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Replying to:
ππππππ { πππππππππππ, π½πππππππππππ, π½πππππ’πππ } ππππ \’ππππππππππ.ππ\’;
πππππ ππ°π± = πππ πππππππππππ();
πππππ ππππ = πππ π½πππππππππππ();
πππππ πππππ = πππ π½πππππππππππ();ππππ.ππ’ππ = π½πππππ’πππ.π²πΈππ²π»π΄;
ππππ.ππππππ = π·00;πππππ.ππ’ππ = π½πππππ’πππ.ππΎππ½π³π΄π³;
πππππ.πππππ = πΏ0;
πππππ.ππππππ = πΈ00;ππ°π±.ππππ½πππ(0).ππππ½πππ(ππππ).πππππ = 0;
ππ°π±.ππππ½πππ(0).ππππ½πππ(ππππ).πππππ = π·πΎ0;
ππ°π±.ππππ½πππ(0).ππππ½πππ(πππππ);-
Replying to:
eh good enough, just used a font replacer online
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Replying to:
anyway
cool idea, do it after the emoji thing!
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Replying to:
β ball type, ball length β

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Replying to:
“Shaft type, shaft angle, shaft length”
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does it work on iOS or only on android?
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Both
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Skins work fine on iOS, check the skin modding guide here: https://sticknodes.com/tutorials/ (if ralph didnt update it to get rid of the iOS video for some reason(
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Replying to:
why is nobody talking about squi waking up?
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Sup
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