Replying to:UnknownLemme just prove you wrong there laddie.
Who says you can'
you can’t make a detailed fig spin like a drunk Beyblade because you will need to create different angles of the fig, take a fig with hair for example, you will need to make 4 to 20 different angles of the head
Replying to:Alexceratopsyou can't make a detailed fig spin like a drunk Beyblade be
That’s why you use in between frames with lesser detailed versions for those parts, giving the illusion that it was with a detailed fig.
It’s not that it’s hard, or impossible, it’s that you’re lazy. Not an insult, just mere fact. Challenge yourself to do the impossible rather than doing the already overdone
(I’m only going to point out the bad things because there are too many good things.)
The reaction to hitting the ground at the end of the GIF was too non-existent, simply put. Maybe the person who was thrown should’ve slid on the ground a bit more. That aside, make the 2 stickfigures more distinguishable from each other. Personally, I don’t have an issue with this, but some people may not be able to see the headlock near the end of the GIF to well.
User Banned
Good but needs detailed figs and a better background
i think those are only needed for series
User Banned
Nope. If you want to make good animations with good figs, you train using good figs.
If i want to be a good kick boxer, I don’t go learn f**king fencing
Its funny Because I do take fencing
this is quite literally impossible with detailed figs
(the 3d perspectives)
it’s also slick as hell
Thanks 😀
I agree with that part, putting in the detailed stickfigs would take professional level animating
User Banned
Lemme just prove you wrong there laddie.
Who says you can’t remove a limb for a frame and add a non-tween to make it seemless eh?
Think outside the box
you can’t make a detailed fig spin like a drunk Beyblade because you will need to create different angles of the fig, take a fig with hair for example, you will need to make 4 to 20 different angles of the head
it would also take a millenium to animate
User Banned
That’s why you use in between frames with lesser detailed versions for those parts, giving the illusion that it was with a detailed fig.
It’s not that it’s hard, or impossible, it’s that you’re lazy. Not an insult, just mere fact. Challenge yourself to do the impossible rather than doing the already overdone
Ok, see your point, but I was only really trying to make a combat scene with somewhat interesting moves
User Banned
See comment above
I thought you didn’t like fight only animation stuff
User Banned
I don’t, but this was a short test so I’ll let him off this once, even though i see the real thing as better practice
Ok makes sense
yea, i see what you mean, i do usually like to add details, and i would have, but i’m just trying to get the hang of spinning
If I could I would dislike this comment
I think it’s awesome!!
Thanks 🙂
I had a lot of fun making the spinning in the air
I like the air effects
thanks, it was fun to add them 🙂
My thoughts are how is that Sticknodes?
Git Gud, that’s how-
lmao
MAGECK
(I’m only going to point out the bad things because there are too many good things.)
The reaction to hitting the ground at the end of the GIF was too non-existent, simply put. Maybe the person who was thrown should’ve slid on the ground a bit more. That aside, make the 2 stickfigures more distinguishable from each other. Personally, I don’t have an issue with this, but some people may not be able to see the headlock near the end of the GIF to well.
yee
ok, thanks, i had a lot of trouble finding the right colour for the headlock, so i just made it lighter, though not light enough, sadly
maybe you should’ve turned the body purple, being deprived of oxygen or something
idk
true, but i didn’t want to keep them in the headlock for long, so i could throw them, and it wouldn’t make sense for them to instanly be suffocating
I was thinking about tinting the person in headlock purple bit by bit
ooh, good idea
thanks