• Profile picture of Pear(≧▽≦)

    Pear(≧▽≦) 2020-06-07 23:07:15 UTC

    How smooth is this help me pls ok

    1
    • The first kick was good but the second one was terrible.

      2020-06-07 23:14:58 UTC 2
    • It looks like you’re trying to do a style, and it isn’t working out.

      2020-06-08 00:35:53 UTC 1
      • Replying to: teo diggity danIt looks like you're trying to do a style, and it isn't wo

        Yeah and what should I do to improve my self?

        2020-06-08 00:43:00 UTC 0
        • Replying to: Pear(≧▽≦)Yeah and what should I do to improve my self?

          find your own style, and study stick fight animators like Jhanzou or Aeon Wolf.

          2020-06-08 00:46:04 UTC 1
          • Replying to: teo diggity danfind your own style, and study stick fight animators like Jh

            just to learn the basics of attacks.

            2020-06-08 00:46:36 UTC 2
            • Replying to: teo diggity danjust to learn the basics of attacks.

              It doesn’t look like he fell, it just looks a little strange. What fps? I suggest 15-20.

              2020-06-08 00:47:22 UTC 1
              • Replying to: teo diggity danIt doesn't look like he fell, it just looks a little strang

                22
                He used

                2020-06-08 02:58:27 UTC 0
    • Try and use easing, and leave him in the air for a moment when he does the second kick.

      Basically, add a tweened frame between the second kick and him hitting the ground, then add a tweened frame between the second kick and the tweened frame, then add a tweened frame between the second kick and the second tweened frame.

      2020-06-08 03:03:29 UTC 0
      • Replying to: guyTry and use easing, and leave him in the air for a moment wh

        I watched him animate
        He did all of that
        And most of what you said is unrealistic.

        2020-06-08 03:06:56 UTC 0
        • Replying to: AppleI watched him animate He did all of that And most of what yo

          Ok, what?

          Animation isn’t always “realistic”. That’s why animated things are made a lot of the time.

          I think you might be confused, when I said the second kick, I meant the kick that came after the first. That kick was brief, and he only stayed in a kicking position for a tiny frame or two.

          What I said would be realistic because he’s sending upwards force into that kick. Think about it in the reverse. Imagine dropping a weight, and then catching right before it hits the ground and trying to lift it up. The weight, since its developing quite a bit of momentum, is essentially gaining temporary weight added on by gravity, so when you catch it, you’re pulled down a little, regardless of how well you can lift that weight normally. When you start pulling it up, that energy from the fall dissipates, and it slowly goes back to it’s original weight, and you can lift it faster. You could probably demonstrate this to yourself with a gallon of milk. In the situation of the kick it applies but in reverse. If we’re relating everything from the weight demonstration to the kick, the weight is the stickmans leg, gravity is the force behind the kick, and you, trying to pull the weight up, is gravity. Even if you try and replicate the stickmans moves at home, you’ll notice when falling down, you speed up the longer you’ve been falling.

          2020-06-08 14:51:13 UTC 1