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Ok, this is kind of ironic. Update 2.4.1 caused no problems for me, and everything worked fine. However, following the new update, a major project I was working on wouldn’t open. Tried opening a percentage of the project, opening it on a different device, everything. A few minutes after I tried opening the file, Stick Nodes notified me that I should back up my files every now and then. Fat lot it’ll do to help when Stick Nodes won’t even open the project. The problem occurred AFTER the update supposedly “fixing” the issue on Android devices, which I use. Well, looks like it’ll be that much longer until my next animation.
Should always backup “major” projects, regardless of SN telling you. Even if you save the project as #2,#3,#4 for example. Any major animater will have varies files of the same project to ensure no loss from, corruptions, updates, messing the project up. It always sucks losing files when u have worked on them for a while. Learn from the experience tho ALWAYS have backups. I’m sure ralph is working on a hot fix for several issues from 2.4.1. Don’t delete the file maybe the fix will allow you to open it. I haven’t had any issues with opening my projects after re enabling app storage permissions for stick nodes.
I also ran into the same problem too. There is just one solution for this problem, The solution is to reinstall 2.4.1 again and export it on that specific version and make a part 2 of the project. If you have stickfigures imported in that project that aren’t in your library then save it to your library before going back to 2.4.2. I hope this helps.
it’s fixed as of this morning, update to 2.4.3, sorry about that
Stick Nodes is better than Flash because Ralph actually fixes bugs instead of waiting 2 years to release a big new version