@blixerxxanims0773
Joined on November 23rd, 2021, this user has been a member for 1,656 days and is the 68,069th person to register an account.
Has 1 submission, the first one uploaded on June 14th, 2022 and the most recent on June 14th, 2022.
Of those, 0 have been featured and 0 have won Users' Choice.
On average, each submission earns 6,096 downloads.
In total, they have been download 6,096 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1 stickfigure.
On average, when this user rates stickfigures, they are 53% positive.
Has made 41 comments on non-activity pages of the site. Alternatively, this user has made 837 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Finally some advice
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All I’m gonna say is sk8r better be ready for the people that claim to sleep with mothers
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making it more natural since I’m a rough animator
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Can someone give me some actual advice on fluidity?
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Im gonna ask this again since the last time I asked was in the middle of the night so most people didn’t see it, Can anyone give me advice on fluidity since the animation I’m working on is me trying to make more fluid movements?
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I want some advice on fluidity before I start getting to work on easing for this animation so if you have advice just leave a comment and I’ll look at them later
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Also I was trying to make different eye types for different people with different personalities but I got lazy, so I’m gonna try and do that now
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They got the invisible whip
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So why am I here?
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I got invited to ANOTHER group, I don’t get it why I keep getting invited but this group is a stickman maker group so I’m gonna join and see what is up.
Edit: Sprite update completion is at the perfect number right now.
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How the hell do you stumble upon that??
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The last animation I was working on I decided to stop working on it because the idea was goofy and off, so I might try and make one more animation that is going to be me working more on the fluidity of animating and then after that it’s time to stop stalling and work on ages of war episode two, as well as a Minecraft project I’m working on.
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Prooving it even further (Not realizing he has a name tag with the name stupid on it)
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Well that proves my point
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Like making it smooth or look more natural and less robotic
making it more natural since I’m a rough animator
Timing and easing
Deduce how heavy, light, quick, or slow an object and moving and add frames accordingly. For example something heavy will ‘look’ as if though it is falling much quicker and have less bounce to it due to its weight. Same idea can be implemented to a power right hook punch vs a quick jab
Finally some advice
Your animations should also be able to be guessed, and not instant if you get what I mean. There has to be a squat for every jump, a pull back for every punch, a step back for every push. Nothing happens instantly and it makes the animation more smooth when you pay attention to each body part that moves when doing an action