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    BlixerXx commented 3 years ago

    Replying to comment by: SmileGuyTiming and easing Deduce how heavy, light, quick, or slow a

    Finally some advice

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    BlixerXx commented 3 years ago

    Replying to comment by: JeasyGot an idea of how Sk8r's mother looks. Her name is Jenny S

    All I’m gonna say is sk8r better be ready for the people that claim to sleep with mothers

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    BlixerXx commented 3 years ago

    Replying to comment by: FIREBALL_303Like making it smooth or look more natural and less robotic

    making it more natural since I’m a rough animator

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  • Can someone give me some actual advice on fluidity?

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    • Like making it smooth or look more natural and less robotic

      2023-05-19 13:37:06 UTC 1
      • Replying to: FIREBALL_303Like making it smooth or look more natural and less robotic

        making it more natural since I’m a rough animator

        2023-05-19 14:53:57 UTC 2
    • Timing and easing

      Deduce how heavy, light, quick, or slow an object and moving and add frames accordingly. For example something heavy will ‘look’ as if though it is falling much quicker and have less bounce to it due to its weight. Same idea can be implemented to a power right hook punch vs a quick jab

      2023-05-19 13:46:26 UTC 3
      • Replying to: SmileGuyTiming and easing Deduce how heavy, light, quick, or slow a

        Finally some advice

        2023-05-19 22:42:55 UTC 0
    • Your animations should also be able to be guessed, and not instant if you get what I mean. There has to be a squat for every jump, a pull back for every punch, a step back for every push. Nothing happens instantly and it makes the animation more smooth when you pay attention to each body part that moves when doing an action

      2023-05-19 14:02:19 UTC 3
  • Im gonna ask this again since the last time I asked was in the middle of the night so most people didn’t see it, Can anyone give me advice on fluidity since the animation I’m working on is me trying to make more fluid movements?

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  • I want some advice on fluidity before I start getting to work on easing for this animation so if you have advice just leave a comment and I’ll look at them later

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  • Also I was trying to make different eye types for different people with different personalities but I got lazy, so I’m gonna try and do that now

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    BlixerXx commented 3 years ago

    Replying to comment by: willowinvisible boatmobile
    https://i.redd.it/1s5dhec

    They got the invisible whip

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  • So why am I here?

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  • I got invited to ANOTHER group, I don’t get it why I keep getting invited but this group is a stickman maker group so I’m gonna join and see what is up.

    Edit: Sprite update completion is at the perfect number right now.

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    BlixerXx commented 3 years ago

    Replying to comment by: Osprey8010I stumbled upon NSFW Stick nodes twitter yesterday and I don

    How the hell do you stumble upon that??

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  • The last animation I was working on I decided to stop working on it because the idea was goofy and off, so I might try and make one more animation that is going to be me working more on the fluidity of animating and then after that it’s time to stop stalling and work on ages of war episode two, as well as a Minecraft project I’m working on.

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    BlixerXx commented 3 years ago

    Replying to comment by: MannyAnimsWhat are you talking about, stupid?

    Prooving it even further (Not realizing he has a name tag with the name stupid on it)

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    BlixerXx commented 3 years ago

    Replying to comment by: MannyAnimsYeah Idiot

    Well that proves my point

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