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    BlixerXx 2023-05-19 13:34:56 UTC

    Can someone give me some actual advice on fluidity?

    2
    • Like making it smooth or look more natural and less robotic

      2023-05-19 13:37:06 UTC 1
      • Replying to: FIREBALL_303Like making it smooth or look more natural and less robotic

        making it more natural since I’m a rough animator

        2023-05-19 14:53:57 UTC 2
    • Timing and easing

      Deduce how heavy, light, quick, or slow an object and moving and add frames accordingly. For example something heavy will ‘look’ as if though it is falling much quicker and have less bounce to it due to its weight. Same idea can be implemented to a power right hook punch vs a quick jab

      2023-05-19 13:46:26 UTC 3
      • Replying to: SmileGuyTiming and easing Deduce how heavy, light, quick, or slow a

        Finally some advice

        2023-05-19 22:42:55 UTC 0
    • Your animations should also be able to be guessed, and not instant if you get what I mean. There has to be a squat for every jump, a pull back for every punch, a step back for every push. Nothing happens instantly and it makes the animation more smooth when you pay attention to each body part that moves when doing an action

      2023-05-19 14:02:19 UTC 3