Deduce how heavy, light, quick, or slow an object and moving and add frames accordingly. For example something heavy will ‘look’ as if though it is falling much quicker and have less bounce to it due to its weight. Same idea can be implemented to a power right hook punch vs a quick jab
Your animations should also be able to be guessed, and not instant if you get what I mean. There has to be a squat for every jump, a pull back for every punch, a step back for every push. Nothing happens instantly and it makes the animation more smooth when you pay attention to each body part that moves when doing an action
Like making it smooth or look more natural and less robotic
making it more natural since I’m a rough animator
Timing and easing
Deduce how heavy, light, quick, or slow an object and moving and add frames accordingly. For example something heavy will ‘look’ as if though it is falling much quicker and have less bounce to it due to its weight. Same idea can be implemented to a power right hook punch vs a quick jab
Finally some advice
Your animations should also be able to be guessed, and not instant if you get what I mean. There has to be a squat for every jump, a pull back for every punch, a step back for every push. Nothing happens instantly and it makes the animation more smooth when you pay attention to each body part that moves when doing an action