@chrisshark
Joined on April 12th, 2021, this user has been a member for 1,898 days and is the 51,001st person to register an account.
Has 84 submissions, the first one uploaded on April 23rd, 2021 and the most recent on September 7th, 2025.
Of those, 1 has been featured and 55 have won Users' Choice.
On average, each submission earns 2,157 downloads.
In total, they have been download 181,199 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 270 stickfigures.
On average, when this user rates stickfigures, they are 94% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 165 comments on non-activity pages of the site. Alternatively, this user has made 1,387 comments on actual activity pages of the site.
They have visited the site consecutively for 4 days, their best streak being 166 days. On average, they post 2 updates and 0 comments per week.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 74 consecutive votes.
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Track tests and suspension animation.
It’s going well so far, it’s reasonably satisfactory, I had to cut the mats into several pieces, but there will be one as a reference. Wheel suspension has also been added, which will make the tank’s mechanism much better.(I haven’t tested how the suspension animation would look along with the tracks yet, but it will be very complex and interesting.)
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Replying to comment by:
I don\’t know how I\’m going to do this, but I\’ll try, I\’ll make test tracks with connectors
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Replying to comment by:
Now I saw that the mats are not quite right 🤡
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I just finished making the T-55A tracks, now all that’s left is to make them functional, how am I going to do that? I have no idea. I’ll also try to make a suspension system for this little guy, these wheels are just a prototype, besides being completely mobile, there will also be a suspension system.
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Replying to comment by:
I was forgetting about the polyfill
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The newest Karkovian ships.
RGS-71 Deviant Class Heavy Cruiser, Often associated with a Light Destroyer due to its heavy armament in a small ship. It has an area of 470 meters from end to end, Its initial version named RGS-71A was used during the first major battle of Karkovia against the Korvus Initiative, Drone Empire and Arkania Federation in the Siege of Karkovia. Managing to repel enemy advances.
They can equip a variety of weapons, from missiles to torpedoes, and even super-heavy cannons.
She is currently serving the royal guard, although a unique version nicknamed Lumina is serving Admiral Varso.The first third generation ships.
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Looking forward to seeing Ralph increase the node rate from 400 to 500 or 600
(If possible I would buy up to 1000)The option to put opacity on specific nodes and make it homogeneous would also be great.
An option to make the Ellipse hollow or with the gradient corresponding to the default node (Vertical gradient commonly used in shading examples)
Going with this Hollow option, being able to have an option to be able to traverse the standard nodes between these holes without interfering with each other would be good for creating some figures. (Possibly in specific niches such as planetariums, cosmetics, clothing, etc.)
A gradient option that also blends into the background as a mostly transparent effect or similar
@ralph What do you think?
(Write normally, I don\’t want anyone to know that I\’m pointing a gun at you right now 👀)-
best i can do is maybe consider transparent colors

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Replying to:
Ralph you buffoon please we need transparent nodes and a higher node limit
Also the transparent nodes would make futuristic active camouflage really cool cause if they also hide the nodes behind them it’d make a really cool kinda toggle able effect if that makes any sense
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Replying to:
Wait hold on let bro cook
Individual node or polyfill transparency would be fuckin lit
The stuff we could do with that shit would be outta this world
Car door windows, headlight FX with a way smaller STKFG count and less strain on device causing potential hardware issues, minecraft enchantment effects….
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Replying to:
I was forgetting about the polyfill
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Replying to comment by:
T-34?
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ngl thats really satisfying to look at, the track animation
good job
not sure if it’s giant asspain to animate or you rigged it like a pro
I don’t know how to animate, I only know how to make figures lol.
I haven’t been able to cheer up since 2016. (Yes, I’ve been using Stick Nodes since 2016 And I never had an evolution )
Me wondering how to make moving tracks for my excavators and bulldozers
Honestly fucking epic
Can you help me a little with the tracks tho I gotta figure out how to make them lmao
those triangles sure are sharp, i love it