• Track tests and suspension animation.
    It’s going well so far, it’s reasonably satisfactory, I had to cut the mats into several pieces, but there will be one as a reference. Wheel suspension has also been added, which will make the tank’s mechanism much better.

    (I haven’t tested how the suspension animation would look along with the tracks yet, but it will be very complex and interesting.)

    10
  • Sukhoi Family and MiG Family
    More modern aircraft and half by the end of the cold war.
    I don’t feel like doing post-World War II

    12
  • My evolution

    10
  • Replying to comment by: Ralph (Developer)you gotta spam some connector action to get those treads to

    I don\’t know how I\’m going to do this, but I\’ll try, I\’ll make test tracks with connectors

    2
    View
  • Replying to comment by: ChrissharkI just finished making the T-55A tracks, now all that's lef

    Now I saw that the mats are not quite right 🤡

    2
    View
  • I just finished making the T-55A tracks, now all that’s left is to make them functional, how am I going to do that? I have no idea. I’ll also try to make a suspension system for this little guy, these wheels are just a prototype, besides being completely mobile, there will also be a suspension system.

    6
    • Now I saw that the mats are not quite right 🤡

      2025-01-24 23:42:56 UTC 2
    • you gotta spam some connector action to get those treads to be as sexy as possible and easy to control

      disclaimer: i have no idea how myself

      2025-01-25 00:15:43 UTC 2
      • Replying to: Ralph (Developer)you gotta spam some connector action to get those treads to

        I don’t know how I’m going to do this, but I’ll try, I’ll make test tracks with connectors

        2025-01-25 00:23:59 UTC 2
  • Will this be a heavy upgrade?

    9
  • A small remake.

    10
  • 7
  • 10
  • HAPPY NEW YEAR!

    To start the year, I will throw this stone.

    4
  • Replying to comment by: 💀HØŁŁEY-ĴØŁŁY-FƯЯЯŸ-1997ÇƘ1500💀Wait hold on let bro cook Individual node or polyfill trans

    I was forgetting about the polyfill

    1
    View
  • The newest Karkovian ships.

    RGS-71 Deviant Class Heavy Cruiser, Often associated with a Light Destroyer due to its heavy armament in a small ship. It has an area of 470 meters from end to end, Its initial version named RGS-71A was used during the first major battle of Karkovia against the Korvus Initiative, Drone Empire and Arkania Federation in the Siege of Karkovia. Managing to repel enemy advances.
    They can equip a variety of weapons, from missiles to torpedoes, and even super-heavy cannons.
    She is currently serving the royal guard, although a unique version nicknamed Lumina is serving Admiral Varso.

    The first third generation ships.

    More: https://discord.gg/HBNNV6Umzx

    7
  • Looking forward to seeing Ralph increase the node rate from 400 to 500 or 600
    (If possible I would buy up to 1000)

    The option to put opacity on specific nodes and make it homogeneous would also be great.

    An option to make the Ellipse hollow or with the gradient corresponding to the default node (Vertical gradient commonly used in shading examples)

    Going with this Hollow option, being able to have an option to be able to traverse the standard nodes between these holes without interfering with each other would be good for creating some figures. (Possibly in specific niches such as planetariums, cosmetics, clothing, etc.)

    A gradient option that also blends into the background as a mostly transparent effect or similar

    @ralph What do you think?
    (Write normally, I don\’t want anyone to know that I\’m pointing a gun at you right now 👀)

    6
    • best i can do is maybe consider transparent colors

      2024-12-28 13:19:47 UTC 5
      • Replying to: Ralph (Developer)best i can do is maybe consider transparent colors

        Ralph you buffoon please we need transparent nodes and a higher node limit

        Also the transparent nodes would make futuristic active camouflage really cool cause if they also hide the nodes behind them it’d make a really cool kinda toggle able effect if that makes any sense

        2024-12-28 13:58:50 UTC 4
      • Replying to: Ralph (Developer)best i can do is maybe consider transparent colors

        Wait hold on let bro cook

        Individual node or polyfill transparency would be fuckin lit

        The stuff we could do with that shit would be outta this world

        Car door windows, headlight FX with a way smaller STKFG count and less strain on device causing potential hardware issues, minecraft enchantment effects….

        2024-12-29 04:40:50 UTC 1
        • Replying to: 💀HØŁŁEY-ĴØŁŁY-FƯЯЯŸ-1997ÇƘ1500💀Wait hold on let bro cook Individual node or polyfill trans

          I was forgetting about the polyfill

          2024-12-29 12:37:22 UTC 1
  • Replying to comment by: NickisHorror
    67409_0-43245300-1735165215_rmsh-17351

    T-34?

    1
    View
  • Load More