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Looking forward to seeing Ralph increase the node rate from 400 to 500 or 600
(If possible I would buy up to 1000)The option to put opacity on specific nodes and make it homogeneous would also be great.
An option to make the Ellipse hollow or with the gradient corresponding to the default node (Vertical gradient commonly used in shading examples)
Going with this Hollow option, being able to have an option to be able to traverse the standard nodes between these holes without interfering with each other would be good for creating some figures. (Possibly in specific niches such as planetariums, cosmetics, clothing, etc.)
A gradient option that also blends into the background as a mostly transparent effect or similar
@ralph What do you think?
(Write normally, I don’t want anyone to know that I’m pointing a gun at you right now 👀)







best i can do is maybe consider transparent colors
Ralph you buffoon please we need transparent nodes and a higher node limit
Also the transparent nodes would make futuristic active camouflage really cool cause if they also hide the nodes behind them it’d make a really cool kinda toggle able effect if that makes any sense
Wait hold on let bro cook
Individual node or polyfill transparency would be fuckin lit
The stuff we could do with that shit would be outta this world
Car door windows, headlight FX with a way smaller STKFG count and less strain on device causing potential hardware issues, minecraft enchantment effects….
I was forgetting about the polyfill