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There’s a bit of confusion for the collab so let me explain.
Your character enters from the left, your character is constantly sliding or flowing down a river with any obstacles you maybe put (As long as it’s all in a movieclip) then your character will eventually ease out of the screen bottom right.
Think of it sort of as subway surfers maybe, the criminal runs onto your screen, stays centred on your screen and preforms any jumps or slides required and then exits the scene.





I looked at the description and there’s one issue.
You say any fps.
But- the fps actually matters from the main project.
Someone could be doing 6fps tween or 6fps no tweened. But then they get put on 24fps project.
Massive oeuf
^ this is true
I assume people are submitting the movieclips they make?
(I could read the description/rules but ain’t nobody got time for that)
so you should tell them if the PROJECT that you are congregating all the MC’s into is tweened/not tweened and also what FPS it is, because it could matter
i guess people just gotta make sure their actions are angled the correct direction, that’s really the important thing
(though I guess you can just animate it horizontally, and then you can rotate the movieclip)
I think they want it to be sort of 3d but not everyone can do that sort of perspective-
The description may be a bit outdated but it’s preferred 12-24 FPS which I’m able to sorta out slower and faster frame rates.
I suggest people telling you what fps they are done on. Tween or not.
Then exporting these out with greenscreen separately which then you’d compile in video editor.
Their is a reference guide to download to animate your character.
oof @ movieclips don’t have a “Load background image” button yet