• Profile picture of Endorfill the creator

    Endorfill the creator 2018-04-04 06:26:09 UTC

    Just finished my updated rhg. I’ll happily take any feedback you have for him.

    2
    • Won’t it just be harder for you to animate a smooth turn to the side or the back, because you have to create the rhg again bu this time as a frame by frame turning stickfigure. Not only that but parts like stretching his arms or legs smaller or bigger get harder. Not to mention you’ll easily get more tired quickly if he has that many tentacles.
      Don’t forget if you want him to change face expressions you have two option’s:

      1- Delete the parts you want to change looks or block it with a segment or something and add you’re created you part of the face.
      2- Delete the whole face and add an invisible segment (0 size) to the head where the face should be and then add a new created face.

      Also if you want to make the face expression movement smooth you have to created every frame.

      This is why I don’t like to detailed RHG’s.

      2018-04-04 10:15:27 UTC 0
      • Replying to: Nisha AzaleaWon't it just be harder for you to animate a smooth turn to

        Also the invisible segment part is if you want to joint the face to the head! And this stupid auto correct made me miss type “but” and “new” on my comments
        (—_—|)||

        2018-04-04 10:19:03 UTC 0
    • he looks like a trustworthy individual who is on his way to file his taxes

      2018-04-04 12:06:12 UTC 1
      • Replying to: Ralph (Developer)he looks like a trustworthy individual who is on his way to

        Indeed he is

        2018-04-04 22:07:23 UTC 0
        • Replying to: Endorfill the creatorIndeed he is

          This looks pretty cool.

          2018-04-08 03:32:45 UTC 0
          • Replying to: AshdzjThis looks pretty cool.

            You may not want to submit it to the site though, because since it’s a pretty amazing rhg people will be recoloring and adding horns then claiming it’s theirs,

            2018-04-08 03:33:43 UTC 0