• Profile picture of katze

    katzeuc-votersubscriberfeatured-lvl1uc-winner-lvl3legendary-noder 2020-04-12 13:57:56 UTC

    @stuperb6

    so surprisingly as simple as the dipper design is it’s already at max node limit just his head, so I think this idea got flushed down the toilet, if I feel like it I might make a simple version without outlines, I’m not sure how it would look but I would hope it would look good

    also I @‘d you cause you gave me the idea
    ur fault

    6
    • Tbh like 500-600 nodes would allow some amazing stickfigures and super detailed

      2020-04-12 14:21:28 UTC 1
      • Replying to: Dev SwizzyTbh like 500-600 nodes would allow some amazing stickfigures

        True, very true, we need sticknodes pc, it would most likely work well for high nodes, I’m sure computers can handle that stuff

        2020-04-12 14:41:47 UTC 3
        • Replying to: katzeTrue, very true, we need sticknodes pc, it would most likely

          A phone easily handle it too but most definitely pc can

          2020-04-12 14:55:57 UTC 2
    • Sorry lol…. Maybe just make the head, and then make the body… Cut off simple things like the eyes… Instead of making the eyes from scratch, make them circles. Make a black circle with a thickness of 47 ¯\_(ツ)_/¯
      And add another circle right under it with a thickness of 40 ¯\_(ツ)_/¯ and boom! No need QN entire outline…. Probably… ¯\_(ツ)_/¯

      2020-04-12 15:07:41 UTC 0
    • Cut some nodes between each set of outlines.

      Keep the main curved nodes

      2020-04-12 15:17:37 UTC 1
      • Replying to: Tastylemon16Cut some nodes between each set of outlines. Keep the main

        I could’ve done that too but it would lose its detail and polyfill still would take too much nodes

        2020-04-12 15:19:18 UTC 0
        • Replying to: katzeI could’ve done that too but it would lose its detail and po

          Hold on

          No, it can’t be

          You mean to tell me you used a polyfill to fill in the shape.

          Luckily I made this around 2 days ago: https://www.youtube.com/watch?v=Fhj-zKM1M0M

          2020-04-12 15:21:54 UTC 0
          • Replying to: Tastylemon16Hold on No, it can’t be You mean to tell me you used a pol

            ok first of all idk why I wasn’t subscribed, done now. Second of all I mean sometimes polyfills just feel more efficient to me, imo.

            2020-04-12 15:26:02 UTC 0
            • Replying to: katzeok first of all idk why I wasn’t subscribed, done now. Secon

              They are effective yes, but they take up a massive amount of nodes even doubling them sometimes so it isn’t worth it.

              2020-04-12 17:11:14 UTC 0
              • Replying to: Tastylemon16They are effective yes, but they take up a massive amount of

                huh..

                2020-04-12 18:08:25 UTC 0
                • Replying to: katzehuh..

                  Polyfills:

                  Cons:
                  -Take up more nodes than usual
                  -Can double the node count on the nodes already there if you select them all.

                  Pros:
                  -Can be used for more advanced features
                  -Are good at filling accurately but node count increases dramatically

                  2020-04-12 20:14:40 UTC 0
                  • Replying to: Tastylemon16Polyfills: Cons: -Take up more nodes than usual -Can double

                    I mean I don’t use polyfills by EVERY node, I usually try to find ways to cut corners, cause I know they can add more nodes to a figure

                    2020-04-13 00:14:01 UTC 0