• Replying to comment by: WarlockGood figure but mid series

    Fell off hard 😢

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  • Replying to comment by: TynamoWhere can I buy this?
    178118_0-70930600-168868

    Did you know you are loved by your lord and savior Jesus Christ? *doooan, budabadada Doaaan, dunana doaan, budabudada* 🎶

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  • Replying to comment by: InsanessedGuys what did I do wrong to get attacked by cats- [bpfb_imag

    rip squi

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  • Replying to comment by: RDOanimationsHow do people sync long audios with animations in sticknodes

    They use an editor, even something like iMovie.
    Just export your animation in mp4 or gif, import to editor, and then add music with editor

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  • Replying to comment by: Jerell10000000000000000000000000/10

    10/10 from Jerell

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  • Replying to comment by: Eyes Of Madnesscurrently the only good sprites in my opinion are made by me

    🙁

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  • Replying to comment by: 🏳️‍⚧️ Addie :3 🏳️‍⚧️Seems fun, can’t wait to be drafted! They always say war is

    Just 360 no scoped some high school draftee, smoking that you’ll-never-get-to-see-your-family-again pack 💯;😮‍💨🚬

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  • Replying to comment by: Milky (but still gay)L take on fight scenes being choppy Big L Super L Other

    Hey it’s his opinion, some people prefer smooth animation while others like choppy animation. Both can look good, it’s just based on your personal preference.

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  • Replying to comment by: (𝐒𝐓𝐊𝐌)A bad animation
    230234_0-57746300-1688559117_b

    Cool animation, very solid for a beginner. There is some things you can improve though to make it even better.

    1. The first guy dying is very good, the gunshot trail is pushed behind the stickfigure making it seem that it is going through him. The blood splatter and wound at the point of bullet entry is also a very nice touch.

    One thing I noticed though is that this does not carry over to the second stickfigure. Instead his body is given a red gradient and the gunshot trails are pushed forward, making it seem like the bullets are passing him instead of going through him. Touch it up a bit and perhaps add a movie clip of blood splatter like you did the other and it’ll be amazing.

    2. Always add a floor to your animations, even if it’s just a black line. It gives reference to both the viewer and yourself where the stickfigures are in their relative space and makes it so they aren’t just in white void.

    3. The final bullet should come from up higher and angle down toward the stick’s head, not just travel across the screen horizontally. The source of gunfire would have to aim down towards the stick, but it looks like it’s at the same level as the stickfigure, like he laid down just to shoot him.

    TL;DR : Good animation. Push back gunshot trails, make blood consistent. Add a floor, and fix the angle the final bullet is coming from.

    Hope this helps

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  • Replying to comment by: MeatSstick_
    37167_0-61789200-1688527150_d6d2e853ca29c3ead

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  • Replying to comment by: SquiSNwhat a completely normal day with nothing of significance go

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  • Stopmotion 01: Not my first stopmotion by a long shot, but the first one in awhile. Rushed, mostly just unrusting and getting back into the process.

    Time to create: 6 hours over 2 days.
    Frames: 1367

    Sorry for the bad camera angles, the only device I have to film stopmotion is a giant iPad with a keyboard, no tripod.

    Hope you enjoy!

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  • Replying to comment by: 🏳️‍⚧️ Addie :3 🏳️‍⚧️Bro crafted Hitler?

    He hatches out of the ender dragon egg

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  • Is it just me or has the website’s recent activity not change for half the day

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