@downwardghostly
Joined on February 2nd, 2022, this user has been a member for 1,601 days and is the 82,215th person to register an account.
Has 129 submissions, the first one uploaded on January 30th, 2022 and the most recent on January 21st, 2026.
Of those, 16 have been featured and 52 have won Users' Choice.
On average, each submission earns 5,862 downloads.
In total, they have been download 756,206 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 689 stickfigures.
On average, when this user rates stickfigures, they are 98% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 3,684 comments on non-activity pages of the site. Alternatively, this user has made 4,414 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 1 time.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 907 consecutive votes.
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That sticknodian social life 🫥
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surrender up your wallet to sticknode
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it’s all lining up together now…
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Ah ok, I’ll make sure to make the zombies tougher in future animations. Thank you!
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Hell yeah

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Thanks!
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Finally finished!
This short animation was fun to make. Feedbacks/critiques are appreciated.
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Don’t worry bro it happens to basically all of us, madness is one of the more lowkey fanbases on Sticknodes but people still notice and you are a very quality creator.
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thank you manny animations
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Good idea, I’ll try doing that by adding a separate eye figure to the body for that frame. Thank you!
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What I mean by traditional and familiar animation style is a more fluid, smoother style like you said, with added weight to characters instead of an ecstatic and exaggerated form characteristic of an animation I did recently testing it out.
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By traditional and familiar animation style do you mean like where stickfigures and such look fluid and they kind of bobble etc? More like they’re drawn then pre-made
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What I mean by traditional and familiar animation style is a more fluid, smoother style like you said, with added weight to characters instead of an ecstatic and exaggerated form characteristic of an animation I did recently testing it out.
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You managed to get it pretty well then, nice work
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When he is turning his head, maybe make both his eyes facing forward, it’s not hard to do and goes a long way
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Good idea, I’ll try doing that by adding a separate eye figure to the body for that frame. Thank you!
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Nice!
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has a bit of Castle feel
ain’t don’t none of you boomers know about the Castle stickfigure series tho
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might be my favorite site log variation to date, I love the effort you put into it with the custom picture collage and descriptions. Excellent work gigan!
Also, hope you feel better.
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I’m going to need to commit a jailbreak after i’m sent to prison for murdering you
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One handed AK firing is crazy good arm strength
There are those who use two-handed ak47.
Nah I prefer swords, anyway- Good job Downwardghostly
I want either a double beretta pistol or a pair of glock pistol.
its dudes own fault for being so slow to react and pull the trigger
ngl really well animated tho, lots of constant movement
Thanks!
First zombie that was shot in the chest just died, there shouldn’t be any reason it would’ve died that fast since most ways to kill it is destroying the majority of the brain. Unless it just didnt feel like it, I’d get it.
Excluding the lore accuracy of it, I LOVE IT!!!!!!! 😍😍😍
I love the unawareness and slow reaction the MIDF guy has, it really does show theyre not a trained army, just given all this stuff to go in and deal with the virus.
Lovely just lovely, this simply inspires and motivates me wanting to animate more.
Ah ok, I’ll make sure to make the zombies tougher in future animations. Thank you!
i need the name of the website you post your vids on (not this place)
Streamable