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    vuicesubscriberocciferuc-winner-lvl1featured-lvl1 2022-11-01 20:11:24 UTC

    @vincetheanimator

    About the polyfill header and body in your documentation:
    Does Sticknodes require the polyfill information from the stickfigure file even if the current node’s type is not a polyfill?

    2
    • Polyfill information is given after all node information, so not in between node data.

      I like to think of the .nodes file structure as:

      – Header
      – Nodes
      – Polyfills

      2022-11-01 21:16:20 UTC 2
      • Replying to: Vince the AnimatorPolyfill information is given after all node information, so

        It’s useful to note that, while SN counts polyfill as nodes, they’re really just lists of node IDs (draw order indexes)

        2022-11-01 21:18:52 UTC 2
        • Replying to: Vince the AnimatorIt's useful to note that, while SN counts polyfill as nodes

          So polyfill data is not required for the node if that node’s type is not a polyfill, correct?

          2022-11-01 21:35:46 UTC 1
          • Replying to: vuiceSo polyfill data is not required for the node if that node'

            It’s not required for any node, and there is no polyfill node type

            2022-11-01 21:40:01 UTC 2
            • Replying to: Vince the AnimatorIt's not required for any node, and there is no polyfill no

              Ah — I get what you’re saying now:

              All polyfills are defined in the polyfill section. I have no idea how I didn’t realize that, but it makes sense to me now.
              Thanks

              2022-11-01 21:50:10 UTC 2
              • Replying to: vuiceAh -- I get what you're saying now: All polyfills are defi

                Yeah, np comrade

                2022-11-01 21:56:22 UTC 2
                • Replying to: Vince the AnimatorYeah, np comrade

                  No! You are both working Sticknodes projects! You are supposed to want each other to fail!

                  (I know you are bith working on different things, it’s a joke)

                  2022-11-01 21:58:33 UTC 3
                  • Replying to: MannyAnimsNo! You are both working Sticknodes projects! You are suppos

                    its actually a good thing that we’re both doing sticknodes projects, his open nodes thing will just remove the need to use the sticknodes fig editor, and my thing will remove the need to use the actual animation part

                    so its just sticknodes pc at that point if you put 2 and 2 together

                    2022-11-01 22:03:03 UTC 3
                    • Replying to: vuiceits actually a good thing that we're both doing sticknodes

                      Honestly for both of these to be happening at the same time it’s like stars aligned

                      2022-11-01 22:06:14 UTC 3