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About the polyfill header and body in your documentation:
Does Sticknodes require the polyfill information from the stickfigure file even if the current node’s type is not a polyfill?
About the polyfill header and body in your documentation:
Does Sticknodes require the polyfill information from the stickfigure file even if the current node’s type is not a polyfill?
Polyfill information is given after all node information, so not in between node data.
I like to think of the .nodes file structure as:
– Header
– Nodes
– Polyfills
It’s useful to note that, while SN counts polyfill as nodes, they’re really just lists of node IDs (draw order indexes)
So polyfill data is not required for the node if that node’s type is not a polyfill, correct?
It’s not required for any node, and there is no polyfill node type
Ah — I get what you’re saying now:
All polyfills are defined in the polyfill section. I have no idea how I didn’t realize that, but it makes sense to me now.
Thanks
Yeah, np comrade
No! You are both working Sticknodes projects! You are supposed to want each other to fail!
(I know you are bith working on different things, itβs a joke)
its actually a good thing that we’re both doing sticknodes projects, his open nodes thing will just remove the need to use the sticknodes fig editor, and my thing will remove the need to use the actual animation part
so its just sticknodes pc at that point if you put 2 and 2 together
Honestly for both of these to be happening at the same time itβs like stars aligned