@eliezerbaske212
Joined on March 24th, 2019, this user has been a member for 2,632 days and is the 17,264th person to register an account.
Has 35 submissions, the first one uploaded on May 18th, 2019 and the most recent on September 17th, 2020.
Of those, 6 have been featured and 10 have won Users' Choice.
On average, each submission earns 6,286 downloads.
In total, they have been download 220,027 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 121 stickfigures.
On average, when this user rates stickfigures, they are 90% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 375 comments on non-activity pages of the site. Alternatively, this user has made 725 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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I first make the stick making it throw blows and then add another stick receiving blows or dodging blows
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I don’t use interpolation, to make it look smooth, it’s the amount of FPS I use, I use 18 FPS, there are some animators who use 60FPS, in the case of (Mici animations) they use 30FPS.
interpolation: on
10 FPS up to 24
tween: off
18fps up to 60fpsI explain it to you in an animation that I do with interpolation and without interpolation (smooth and not smooth)
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lol
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someone explain to me if they put us all admin is that I see that everyone has admin including me
@ralph -
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I would like to learn how to make animations like this
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noice
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the music I\’m going to put on it is Diaboli Potem-Chubby Mosh
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ok i will try it
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well that makes a lot of sense
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(The man stew )because I saw the video and I think it\’s a programming error
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I was making a joke
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that’s really good can u give me some tips on how u make the fighting so fluid and clean cause I’m a stationary guy one major thought out attack at a time
Pretty neat-o 5 stars out of thumbs up
Also good use of tween I noticed the fire went extremely fast than the whole animation eaither you sectioned or used good tweening on and non tweened the fire stage
I don’t use interpolation, to make it look smooth, it’s the amount of FPS I use, I use 18 FPS, there are some animators who use 60FPS, in the case of (Mici animations) they use 30FPS.
interpolation: on
10 FPS up to 24
tween: off
18fps up to 60fps
I explain it to you in an animation that I do with interpolation and without interpolation (smooth and not smooth)
Damn tween off and it’s clean asf
I first make the stick making it throw blows and then add another stick receiving blows or dodging blows
Holy shit 👏👏👏👏👏👏👏👏👏👏👏👏👏
THATS WHAT IM TALKING ABOUT!