that’s really good can u give me some tips on how u make the fighting so fluid and clean cause I’m a stationary guy one major thought out attack at a time
Also good use of tween I noticed the fire went extremely fast than the whole animation eaither you sectioned or used good tweening on and non tweened the fire stage
Replying to:Dev SwizzyAlso good use of tween I noticed the fire went extremely fas
I don’t use interpolation, to make it look smooth, it’s the amount of FPS I use, I use 18 FPS, there are some animators who use 60FPS, in the case of (Mici animations) they use 30FPS.
interpolation: on
10 FPS up to 24
tween: off
18fps up to 60fps
I explain it to you in an animation that I do with interpolation and without interpolation (smooth and not smooth)
that’s really good can u give me some tips on how u make the fighting so fluid and clean cause I’m a stationary guy one major thought out attack at a time
Pretty neat-o 5 stars out of thumbs up
Also good use of tween I noticed the fire went extremely fast than the whole animation eaither you sectioned or used good tweening on and non tweened the fire stage
I don’t use interpolation, to make it look smooth, it’s the amount of FPS I use, I use 18 FPS, there are some animators who use 60FPS, in the case of (Mici animations) they use 30FPS.
interpolation: on
10 FPS up to 24
tween: off
18fps up to 60fps
I explain it to you in an animation that I do with interpolation and without interpolation (smooth and not smooth)
Damn tween off and it’s clean asf
I first make the stick making it throw blows and then add another stick receiving blows or dodging blows
Holy shit 👏👏👏👏👏👏👏👏👏👏👏👏👏
THATS WHAT IM TALKING ABOUT!