@firesword1374
Joined on October 30th, 2018, this user has been a member for 2,777 days and is the 12,463rd person to register an account.
Has 8 submissions, the first one uploaded on March 17th, 2020 and the most recent on July 17th, 2020.
Of those, 0 have been featured and 0 have won Users' Choice.
On average, each submission earns 1,207 downloads.
In total, they have been download 9,661 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 25 stickfigures.
On average, when this user rates stickfigures, they are 100% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 306 comments on non-activity pages of the site. Alternatively, this user has made 2,147 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Why isn’t this in the ground rules again?
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Where is my spaghetti?
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Jack has
a s c e n d e d -
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How to break your legs 101
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I’ll just put this here:
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That’s enough to even surpass EB™ levels of node abuse (While still being detailed af).
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Huh
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I don’t know, maybe a moveable face that went from side view to 3/4 front view?
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Oh
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Did
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Bye-bye Polyfills if this happens
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Oh
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So it’s like smart-stretch in both directions?
Not sure why you’d need that but could be cool, also difficult to add i’m guessing.
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I don’t know, maybe a moveable face that went from side view to 3/4 front view?
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I see.
That has potential than and could be used for more than one movement of a head or body.
If we had this concept with 4 points on the smart-stretch, then a full front view 360 would be possible, not the back however.
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i guess this kind of thing will be useful for animations too
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Yes
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I\’m not sure if this has been done yet, or if this is possible with Stick nodes as of now, but, is it possible to make a feature that increases node length on one node and decrease it with another?
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