@funny132
Joined on September 4th, 2017, this user has been a member for 3,212 days and is the 2,363rd person to register an account.
Has 16 submissions, the first one uploaded on February 26th, 2018 and the most recent on November 26th, 2021.
Of those, 2 have been featured and 1 has won Users' Choice.
On average, each submission earns 8,080 downloads.
In total, they have been download 129,288 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 68 stickfigures.
On average, when this user rates stickfigures, they are 87% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 117 comments on non-activity pages of the site. Alternatively, this user has made 1,238 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Replying to comment by:
No u
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When someone else and I are having an argument:
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Yep. I wonder which one of these users are crazy enough to argue against that statement?
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Arrow sounds, I notice. Nice. Also, you use VLC Media Player too?
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xD
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Alright, cool. Also, sorry, I have the habit of going overly complicated on stuff.
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Replying to comment by:
Oh, and also (I\’m putting my hands behind my back rn), a couple of posts ago I mentioned a bug concerning right triangles, I\’m going to tell you what this bug is. You could say that it\’s not a bug, but in animation mode, if you flip a stickfigure containing a right triangle, the right triangle does not get flipped. For example, take a stickfigure holding a right triangle.
O
/|\\
/ | \\◢
/ \\
/ \\
Now let\’s flip his X.
O
/|\\
◢/ | \\
/ \\
/ \\
Notice that the right triangle didn\’t flip. It\’s what happens in the stick nodes app, too. It\’s a minor inconvenience that makes certain figures look weird when flipped. It doesn\’t need to be fixed in stickfigure edit mode, but in animation mode it\’s just a straight up piece of crud. please fix.P.S sorry if I\’m being annoying. (apparently multiple spaces right next to eachother don\’t get put in, lol)
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Here @ralph is, asking aguy if this is a game, and here I am, asking why the person in 5th place has only voted 3 consecutive times.
P.S yes, I did use snipping tool and it’s editor for this image
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because that’s just the 5th spot, that’s what it is
nobody has voted consecutively between 3-25 times, if a person misses a day they go back to 0
for example, Epitaph was there up around 10 or something I think, but he missed a day so he suffers now
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Replying to:
Oh, and also (I’m putting my hands behind my back rn), a couple of posts ago I mentioned a bug concerning right triangles, I’m going to tell you what this bug is. You could say that it’s not a bug, but in animation mode, if you flip a stickfigure containing a right triangle, the right triangle does not get flipped. For example, take a stickfigure holding a right triangle.
O
/|\
/ | \◢
/ \
/ \
Now let’s flip his X.
O
/|\
◢/ | \
/ \
/ \
Notice that the right triangle didn’t flip. It’s what happens in the stick nodes app, too. It’s a minor inconvenience that makes certain figures look weird when flipped. It doesn’t need to be fixed in stickfigure edit mode, but in animation mode it’s just a straight up piece of crud. please fix.P.S sorry if I’m being annoying. (apparently multiple spaces right next to eachother don’t get put in, lol)
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Replying to:
lmao you just had to say “right triangles don’t flip yo”
but yes, thanks, it’s already fixed in development and as soon as 2.5.9 is released it’ll be out
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Alright, cool. Also, sorry, I have the habit of going overly complicated on stuff.
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LOL me and EB are fighting for number 2
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xD
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alright, cool.
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So if I were to choose Phazon and the Minecraft one (those are my choices, if that\’s ok with you, btw), then I could animate them both fighting off some other characters then they just eliminate eachother, right?
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Yeah, that\’s right.
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So do the 2 characters I choose have to fight each-other in the animation I make or do they have to fight different characters?
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oh, I see. So do I just need to make an animation where one of them that\’s not already being animated owns some other stickmen, or is it something different?
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Replying to comment by:
Sure, but I\’m not sure what I need to animate them doing. I like Phazon, by the way, and I also like the Terraria one.
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No w
No u
Your no u is inferior to my no w, give up mortal
ok then,
no w
no w
no w
no w
no w
no w
no w
no w
no w
no w
no w
no w
no w
no w
no w
no w
no w
no w
No ∞w
Haha
No ∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞w
Ha ha, you give up first then I’ll stop.
No u
https://www.pokecard.net/mcmaker/createcard.php?name=Anti+No+u+-%E2%88%9E&type=Lightning&hp=1000&stage=Stage2&pred=No+U+Negative+Infinity&predpicture=tempimages%2F701418776.jpg&mainpicture=tempimages%2F370738380.png&species=No+U&length=&weight=&attack1name=No+U&attack1damage=35%2B&attack1info=Play+the+reverse+card.+This+attack+deals+35+damage+plus+the+amount+of+damage+your+opponent+did+to+you+last+round.&attack1cost=&attack2name=Special+Elimination&attack2damage=0%2B&attack2info=If+this+attack+is+used+against+any+opponent+that+is+in+your+own+pokemon%27s+evolution+line%2C+instant+KO.+If+not%2C+nothing+happens.&attack2cost=&weakness=&weaknessmod=&resistance=Colorless&resistancemod=-25&retreat=0&flavor=Don%27t+attack+this+character+with+things+in+it%27s+own+evolution+line.+Don%27t+try+using+powerful+attacks+against+it+either.&artist=Funny132&bottom=No+U&set1=1&set2=999&rarity=Rare
No, U
relatable
yeah.
man now I wanna play the Wii
wheres my emula- I mean Wii?
I have an SM64 emulator.