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Once again, it hasn’t been a quarter of a year, but @ralph I just thought of a way to implement delays into Movieclips – Frame Delay. Rather than staying on one frame for a set number of seconds, which could cause issues regarding the movieclip desyncing with everything else, it’d stay on the same frame for a set number of frames in the main project.
Basically, if you set a movieclip’s Frame 6 to have a Frame Delay of 5, the movieclip would stay on Frame 6 for 5 frames in the main animation. Desync issues? Gone. I’d say it sounds pretty good, I dunno how difficult it’d be to code in though.
Either way, no matter how picky or whatever I or anyone else in the community sounds, take your time with the update, Ralph. We as users would rather have a good update with good new features rather than a rushed-ass update with fifty billion bugs, so take your time, do whatever’s healthiest for you, and have a good day.





it hasn\’t been a quarter of a year,
5 months in
A quarter of a year since my last post, Hikari.
this is similar to another idea i have for movieclips as well to make things like panning a scene take 2 frames (user can set how many interpolated frames the MC should simulate between the 2 frames)
rather than panning something for like 100 frames inside a movieclip
so its similar, as its the user telling the MC to use its frames in a specific way
I’m excited to see how this ends up working when it gets added in. However, I’m assuming these frames you set are frames within the main workspace rather than including the tweened frames from tweening, as that could cause issues.