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Hey, @ralph I got an idea for a feature regarding the Sprite Update. I think this one would be quite useful — a Spritesheet option. Basically, when importing a sprite, there would be the option to automatically create regions for spritesheets – specify the width and height of each sprite, and regions would be generated in a grid that you could then go through, rename, and the import, instead of having to spend upwards of 10 minutes defining each individual sprite.
Just a little something I thought would be helpful, if it isn’t too difficult to code in.





While in theory this could be doable with making a grid out of selection boxes all with equal sizes, I don’t think this can really be applicable to most modern sprite sheets used in games, one example being the texture file for SN containing all the UI assets, it doesn’t really have a grid that can just be automatically generated.
I do hope things like atlas files will be able to be supported by sprites though, just so you can import one texture and one atlas file that automatically sets all of the selected regions. SN already uses this for skins too I’m pretty sure, but for sprites I think it’s just wishful thinking
@ralph fuck you
what generates the atlas file? arc and them are talkin bout Aesprite all the time which basically exports a json file
im gonna redo the “regions” stuff in SN to import a file like that, so it’ll just read it and select the regions
im talkin using premade atlas files for things like importing game textures
its still pretty niche though and i assume only a few games have those be actually public outside of datamining